Blow away everything in your path in this 4 player co-op, sci-fi, arcade-action RPG twin-stick shooter! Explore huge worlds, level up your characters, defeat giant bosses and discover the mystery of Nova Genesis!
What happens when you combine a twin-stick shooter with an action RPG and a bullet hell? Solar Purge of course! Dive into the action as you destroy everything in your path with tons of unique weapons and abilities. Take on the threats of Nova Genesis with up to 4 players and discover the secrets of its ancient past.
Choose the Hero That Fits Your Play-style!
Engineer
Build bots, tech and tools to heal and support your squad!
Juggernaut
Protect your squad at all costs. Use shields and defensive skills to hold your enemies at bay!
Stryker
Pull out the heavy firepower and demolish all who oppose you!
Assassin
Sneak behind enemies and attack from the shadows. Move quickly and attack powerfully!
Play through the story mode and discover the secrets of Nova Genesis!
"Twelve years ago, three ships vanished into an anomaly during a routine Jumpgate entry. Their records were erased but the ships survived, hurtled across the Laniakea Supercluster to an unknown single-star system classified as Nova Genesis.
Now in 2243 a team of four misfit mercenaries have been assembled to explore the worlds around this newly discovered star, eliminate threats and help to secure a foothold in this strange new galaxy. You are among their ranks."
Jump straight into the action in this procedurally generated game mode. Defeat enemies, level up, find new weapons, fight the boss and reach the next floor of the simulation! How long can you survive?
Level up each of your characters and upgrade their skills. Killing enemies and completing missions rewards you with new weapons and loot.
Get the squad together! Play with up to 4 friends and take on the Campaign or Procedural Missions! Take on the Campaign or Procedural modes with up to 4 people at home!
Xbox Controller Recommended
Connect online through Steam's Remote Play Together feature or Parsec
Epic Sci-Fi Universe
Built with Unreal Engine 4, the world of Solar Purge comes to life with breathtaking visuals and an original soundtrack!
Title: Solar Purge Genre: Isometric shooter Platform:PC (Steam) Special Features.
Isometric camera
RPG elements
Sci Fi theme
Full Gamepad Support
4 player Local Co-op
Beautiful Alien planets to explore
Check us out on Twitter for game news and WIP Screenshots. Check us out on Twitch for live game development streams.
Travel to Uncharted Sectors in each non-boss Campaign Mission
Fight high-level enemies while exploring three partially curated, partially generated levels
Discover Unique Weapons you can Vault for use elsewhere in the Campaign!
Currently the Ruined City is available in Early Access:
Accessed just past the entrance to the Lost City on Oterion Mission 2
(Later Uncharted Sectors will all be announced, but their entrances may be secret)
Battle new and evolving waves of enemies, including regular appearances by the Oterion Toad
Gather both Gate Keys and Cypher Keys to open each hidden corner of the map and locked weapon caches
Find powerful new Unique Weapons to take on the enhanced threat!
Bug fixes and minor art / balance updates will continue, but the next Uncharted Sector is already in pre-production
The addition of Uncharted Sectors should effectively double the total amount of content in the Campaign!
News on the release date of Uncharted Sectors and the Ruined City will be available soon!
All roadmapped Campaign levels will continue to be designed and built entirely by hand
Campaign Levels
We have put Campaign level development on hold while we work on character progression, player economy, sandbox, and late-game systems. While our original plan was to tackle each of these tasks after the Campaign was nearing completion, we’ve heard your concerns and have made these updates the highest priority!
v0.6.5
Progression and Economy Updates
NEW Kiosks on Space Station:
Talk to Jeffrys and learn how to spend that hard earned CR!
You can find these brand new kiosks in the Engineering Pod west of the Hangar
Titus completion is required to access this Pod
Character Stat Boost Kiosk
Upgrade your character’s offense, support and special stats using CR and the all new Tessera currency
More stat upgrade options will be added in future updates!
Weapon Gambler Kiosk
Pay CR to and see what weapons drop!
Sell Weapon Kiosk
Earn CR by selling weapons from your Vault!
Higher Rarity and power weapons are worth much more!
Couch Co-Op… Online!
NEW Remote Play Together Invites
We have built a new way to invite friends to your game!
Look for the all new “Invite Friends” button on the Main Menu and Character Selection Screen
Using Steam’s Remote Play Together, you can play Couch co-op online!
Steam Rich Presence
Your friends will now know when you're playing the Holochamber Arcade or the Campaign
See a friend online... invite them to play with Remote Play Together!
Gameplay Sandbox Updates
Primary Weapon Balance Changes
The weapon damage formula has been simplified, and most weapons received a damage increase and other notable changes.
Slug Shotgun and Handgun remained unchanged.
Power weapons will go through a balance pass in the future!
Assault Rifle
Increased base damage by ~60%.
Increased magazine size from 30 to 36.
Burst Rifle
Increased base damage by ~4%.
Increased magazine size from 27 to 45.
Submachine Gun
Decreased base damage by ~18%.
DMR
Increased base damage by ~147%.
Crossbow
Increased base damage by ~23%.
Increased reload speed by 50%.
Decreased magazine size from 4 to 1.
Crossbow projectiles now have a 25% total damage falloff per enemy hit.
Combat Shotgun
Increased base damage by ~46%.
Increased pellet spread angle by 15 degrees.
Enemy Health Changes
In addition to the weapon balancing, we have also compressed the enemy health curve a bit.
This ensures enemy health progresses in a predictable way as well as preparing for future endgame content.
Weapon Perk Changes
Extra Damage
This perk is being sunsetted from all weapon manufacturer pools
Any Weapons with this Perk currently saved in the Vault will retain full functionality, but cannot be replaced if dropped, scrapped, or sold
It may reappear on some extremely rare and powerful Unique Weapons at some future date, but it will not be returning to any manufacturer’s random pool
We are investigating more conditional ways to boost damage output as seen in Bulwark, Palisade, Kinetic, etc., so expect new Perks along these lines in future updates
Holochamber Arcade
HC Damage Scaling changed from 60% increase per floor to 20% increase per floor.
HC Health Scaling changed from 15% increase per floor to 20% increase per floor.
Point threshold increase per floor reduced from +40 to +10.
This change will result in completing higher floors faster.
Reduced bonus granted by Super Armor from 30% to 10%.
Reduced bonus granted by Super Damage from 50% to 20%.
Elite enemies now grant double the progress of normal enemies.
Increased Player Starting Level from 3 to 5.
Non-boss enemies are now level 5 on the first floor, and increase by 1 level each floor.
Boss enemies are now level 5 in the first encounter, and increase by 2 levels each floor.
NEW Weapons & Perks
NEW Unique EZ&G Burst Rifle “Draugr”
Full Auto Perk
Health Regen Perk
Bulwark Perk
NEW Unique Olorun Shotgun “Harmonic”
2X Regen Perk
Super Shotgun Perk (Switches between Combat and Slug Fire Modes when Aiming)
NEW Weapon Perk “Midas”
Increases CR drop rate
Chance to appear on Kadru weapons
Achievements!
NEW Hidden Achievements
Campaign Progression Step
General Updates & Fixes
Gameplay
Skill Upgrades now have Level Requirements
Adjusted Weapon quality multipliers to compensate for the enemy health changes.
Tessera and Cypher Keys have been added to character save data.
Fixed a co-op desync issue that occurs when starting multiple runs in the same game session.
Fixed an issue preventing enemies from properly scaling their health and damage based on level when Adaptive Level Scaling is disabled.
Fixed an issue causing Safe Zones to prevent enemy spawning.
Fixed an issue causing the Crossbow projectile to destroy itself too early.
Fixed sequence break on Titus in Sinkhole near west cave entrance
Holochamber Arcade
Fixed an issue with the Sloth modifier causing the Player Incoming Damage value to go negative, resulting in players becoming immortal.
Weapons
Fixed Agility Perk not working correctly on game start
Fixed Full Auto Perk not working correctly on game start
Added new mesh for Nazuna Sniper Rifle
Character Classes
Juggernaut WASP Drone Skill
Now takes 0.5 seconds to update fire rate
Fires continuously while player is reloading
Enemies
Dispersal Bot
Elite version now takes 1 second to detonate
Non-Elite version takes 0.75 seconds to detonate
Changed AOE to use same settings as Exploding Barrels
Added emissive glow for easier target acquisition
UI
Added Remote Play Together Invite button to Character selection screen
New Oterion Lost City Loading screen
Updated Melee stat to display as multiples of 1.0k
Added LVL Req to Skills screen in Flyout menu
Minor HUD visual updates
Space Station
Character progression will now save when using the Galaxy Map in the Space Station Command Core
Added NEW Character Stat Boost Kiosk to Engineering Pod
Added NEW Sell Weapon Kiosk to Engineering Pod
Added NEW Gamble Weapon Kiosk to Engineering Pod
NEW voice over dialogue for Josh Ormanis and Maintenance Tech
Added 2 NEW vistas
Stat boost and Tessera Kiosks are unlocked after paying a one time fee
Added several interactables that give XP
Increased VO audio volume for Maintenance Bots
Updated guards with new armor
Major Art and Lighting updates
NPC Optimizations
Several NPCs now give XP after finishing conversation
Fixed incorrect Hangar Crew names during dialogue
Fixed Station Guard 1's dialogue animation blending
New Interactive console in Engineering Pod...
Oterion Lost City
Added new Vampire Weeds
Added more hidden CR caches
Added new Vista near the Waterworks
Known Issues
Engineer’s Cryo Grenade can crash the game at random. We are still investigating a fix for this!
Solar Purge is launching into Early Access on steam Wednesday July 29th!! We will be giving away a few keys on our live streams so check it out. link...
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It's going to be a while. We are early in development but moving pretty fast. We are hoping to have a playable demo within this coming year. It would be a small portion of the game with one planet and a few missions. We are a team of 3 so we are working as hard and as fast as we can.
What kind of genre is this? Top down shooter? crafting&survival;? or base building sim/strategy?
It's an Isometric shooter. Picture diablo 3 with guns in space!
Co-Op Top down shooter!
Environment looks awesome. Can't wait to see more of the game.
This is going to be an amazing game! Hope you guys do well with the game.
Thanks a bunch!
When Will this have a download?
It's going to be a while. We are early in development but moving pretty fast. We are hoping to have a playable demo within this coming year. It would be a small portion of the game with one planet and a few missions. We are a team of 3 so we are working as hard and as fast as we can.