Become the Proto Hunter and destroy the Dread, the glowing creatures from another Dimension. Wave by wave, try to end their Chaos and Restore order. You...
AQP City, The white City is an Open World game with a great story and gameplay. Visit the beachs, deserts, rivers, mountains and the city without limits.
The well known german online magazine Mogelpower is providing you a list of cheat codes for our game KILL THE PINEAPPLE
We woke up this morning to be in the top 100 games! Please help us go the rest of the way and vote for us! Become a made guy in our ever-growing family.
Kingshunt is a 3rd person Online Multiplayer Action game, combining the genres of tower defense and hack-and-slash. Join the fight and carve a path of...
Water polo like you've never seen before. Dominate the pool in short, action-packed sessions.
C&C Tiberian WarStorm is a third person shooter video game based on the game "Command & Conquer: Tiberian Dawn" C&C STYLE BASE BUILDING IN A THIRD PERSON...
Downtown 1930s Mafia is a 1930s style multiplayer third-person shooter game.
Starry makes fantastic multiplayer games. One of the developer's well-known titles is Downtown 1930s Mafia.
Rainy Neon: Baku is a multiplayer Battle Royal game that takes place in Baku in the near future. It is a fast-paced cyberpunk Battle Royale game which...
Forge of the Ancients is a Fast Paced Third Person Shooter where the player will fight through waves of enemies, the game's main feature is customization...
A Klonoa 3D platformer fan game mixing classic Klonoa gameplay with Quake rocket jumps.
Elite Force III, The long-awaited sequel to the Star Trek: Elite Force series. You play as Captain James T. Kirk as the captain of the USS Enteprise NCC-1701...
Just a short update on what's been going on the past few weeks. Lobby system complete, started on some more visual FX, and am working on audio!
Play as a Karack Arbiter - member of an awakened race of machines that vengefully wiped out their oppressive creators' planet - now on the run, headed...
A developer and publisher of combat sim games including Rift Frigate.
Human vs Emu carnage! Play as either man or bird in this game featuring open world, sandbox environments to smaller scale arena skirmishes. Customise...
In this article, I show some of the new environments I'm putting together to better facilitate testing various game systems, as well as the beginnings...
Update on how the networking work is going, my REST API application, and some code refactoring I finished yesterday.
In this article, I run through my initial HUD prototype and the basic structure for how I'll be implementing the Magic System in the game.
This article discusses my ideas and early implementation for the Magic System from a mostly structural perspective, along with some of my initial work...
A brief look at my prototype crosshair system, some FX I've created to provide more visual feedback to the player, and the first-pass implementation of...
Implementation details for move out of cover, SWAT from cover-to-cover, and vault cover while sliding. Also a high-level overview of how I got cover movement...
Brief summary of my work the past week on getting peeking around cover and left-handed animations implemented.
*EARLY DEVELOPMENT, MUCH PROTOTYPE* MGU (acronym is a secret for now) is planned to be a third-person, cover-based, online multiplayer shooter featuring...
Galaxy in Turmoil's conceptual demo is a FREE multiplayer combined-arms game set in a brand-new universe, created by a team of volunteers with a single...
Some details on my vaulting cover implementation, additional decision on how to handle aiming in cover (and why the decision was made), and new options...
Talking about my implementation for moving between adjacent walls of cover, aiming in cover, and a serious headache that had a simple solution.
Brief discussion on some updates I've made to my original cover system implementation ideas, and details on where I'm at with movement in cover.
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