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Tag "Third-Person Shooter"  (0 - 30 of 981)
ProtoHunter

ProtoHunter

Game

Become the Proto Hunter and destroy the Dread, the glowing creatures from another Dimension. Wave by wave, try to end their Chaos and Restore order. You...

AQP, the white city

AQP, the white city

Game

AQP City, The white City is an Open World game with a great story and gameplay. Visit the beachs, deserts, rivers, mountains and the city without limits.

Kill the Pineapple Cheats

Kill the Pineapple Cheats

Feature

The well known german online magazine Mogelpower is providing you a list of cheat codes for our game KILL THE PINEAPPLE

We made it to the top 100! We promise more guns, sex, drugs, money, strippers, cars!

We made it to the top 100! We promise more guns, sex, drugs, money, strippers, cars!

News

We woke up this morning to be in the top 100 games! Please help us go the rest of the way and vote for us! Become a made guy in our ever-growing family.

Kingshunt

Kingshunt

Game

Kingshunt is a 3rd person Online Multiplayer Action game, combining the genres of tower defense and hack-and-slash. Join the fight and carve a path of...

AquaShot

AquaShot

Game

Water polo like you've never seen before. Dominate the pool in short, action-packed sessions.

Command & Conquer Tiberian WarStorm

Command & Conquer Tiberian WarStorm

Game

C&C Tiberian WarStorm is a third person shooter video game based on the game "Command & Conquer: Tiberian Dawn" C&C STYLE BASE BUILDING IN A THIRD PERSON...

Downtown 1930s Mafia

Downtown 1930s Mafia

Game

Downtown 1930s Mafia is a 1930s style multiplayer third-person shooter game.

Starry

Starry

Company

Starry makes fantastic multiplayer games. One of the developer's well-known titles is Downtown 1930s Mafia.

New Rainy Neon: Baku game has been announced

New Rainy Neon: Baku game has been announced

News

Rainy Neon: Baku is a multiplayer Battle Royal game that takes place in Baku in the near future. It is a fast-paced cyberpunk Battle Royale game which...

Forge of the Ancients

Forge of the Ancients

Game

Forge of the Ancients is a Fast Paced Third Person Shooter where the player will fight through waves of enemies, the game's main feature is customization...

Klonoa - The Dream Chapter (Fan Game)

Klonoa - The Dream Chapter (Fan Game)

Game

A Klonoa 3D platformer fan game mixing classic Klonoa gameplay with Quake rocket jumps.

Elite Force III

Elite Force III

Game

Elite Force III, The long-awaited sequel to the Star Trek: Elite Force series. You play as Captain James T. Kirk as the captain of the USS Enteprise NCC-1701...

Quick Update! - 4/15/2020

Quick Update! - 4/15/2020

News

Just a short update on what's been going on the past few weeks. Lobby system complete, started on some more visual FX, and am working on audio!

Rift Frigate

Rift Frigate

Game

Play as a Karack Arbiter - member of an awakened race of machines that vengefully wiped out their oppressive creators' planet - now on the run, headed...

ArtLiminal & Action Block

ArtLiminal & Action Block

Company

A developer and publisher of combat sim games including Rift Frigate.

Tempo Interactive

Tempo Interactive

Company

A developer of third person shooter games including ProtoHunter.

Emu War! Out Now!

Emu War! Out Now!

News

Human vs Emu carnage! Play as either man or bird in this game featuring open world, sandbox environments to smaller scale arena skirmishes. Customise...

Maps, Menus, & Basic Lobby System (DevLog #11)

Maps, Menus, & Basic Lobby System (DevLog #11)

News

In this article, I show some of the new environments I'm putting together to better facilitate testing various game systems, as well as the beginnings...

Refactoring & REST APIs... oh my! (DevLog #10)

Refactoring & REST APIs... oh my! (DevLog #10)

News

Update on how the networking work is going, my REST API application, and some code refactoring I finished yesterday.

Magic System Design & HUD Prototype (DevLog #9)

Magic System Design & HUD Prototype (DevLog #9)

News

In this article, I run through my initial HUD prototype and the basic structure for how I'll be implementing the Magic System in the game.

Magic System Design & HUD Prototype (DevLog #9)

Magic System Design & HUD Prototype (DevLog #9)

News

This article discusses my ideas and early implementation for the Magic System from a mostly structural perspective, along with some of my initial work...

Magical FX & Crosshair Feedback (DevLog #8)

Magical FX & Crosshair Feedback (DevLog #8)

News

A brief look at my prototype crosshair system, some FX I've created to provide more visual feedback to the player, and the first-pass implementation of...

Cover System - Advanced Cover Movement & Inclines (DevLog #7)

Cover System - Advanced Cover Movement & Inclines (DevLog #7)

News

Implementation details for move out of cover, SWAT from cover-to-cover, and vault cover while sliding. Also a high-level overview of how I got cover movement...

Cover System - Peeking Around Cover (DevLog #6)

Cover System - Peeking Around Cover (DevLog #6)

News

Brief summary of my work the past week on getting peeking around cover and left-handed animations implemented.

MGU

MGU

Game

*EARLY DEVELOPMENT, MUCH PROTOTYPE* MGU (acronym is a secret for now) is planned to be a third-person, cover-based, online multiplayer shooter featuring...

Galaxy in Turmoil Demo

Galaxy in Turmoil Demo

Game

Galaxy in Turmoil's conceptual demo is a FREE multiplayer combined-arms game set in a brand-new universe, created by a team of volunteers with a single...

Cover System - Vaulting Cover & Efficient Movement (DevLog #5)

Cover System - Vaulting Cover & Efficient Movement (DevLog #5)

News

Some details on my vaulting cover implementation, additional decision on how to handle aiming in cover (and why the decision was made), and new options...

Cover System - Adjacent Walls & Aiming (DevLog #4)

Cover System - Adjacent Walls & Aiming (DevLog #4)

News

Talking about my implementation for moving between adjacent walls of cover, aiming in cover, and a serious headache that had a simple solution.

Cover System - Basic Movement (DevLog #3)

Cover System - Basic Movement (DevLog #3)

News

Brief discussion on some updates I've made to my original cover system implementation ideas, and details on where I'm at with movement in cover.

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