Coming Soon! We are launching Sminis the first Thursday after it gets approved by Apple, we are certainly still aiming for March 1st but some last minute improvements might push it back The Sminis are escaping! Through a freak accident an evil scientist’s littlest robot minions have been given free will and are now seeking freedom one Smini at a time. Help the Sminis navigate the evil scientist’s facilities without letting too many of them get crushed, sliced, destroyed by one of the evil scientist’s guardian robots or any of the obstacles standing in your way. Sminis is a timing and skill based game that pits you and your reflexes against carefully crafted levels full of obstacles and potential Smini destruction. Stylistic 3D environments using the Unreal Engine make each level a visual treat and allow for added depth and required strategy for each of Sminis levels. Get as many Sminis as you can to the exit on each stage to move forward and get the Sminis one step closer to freedo
The Sminis are now officially escaping!
iTunes Link - Itunes.apple.com
Through a freak accident, an evil scientist’s littlest robot minions have been given free will and are now seeking freedom one Smini at a time. Help the Sminis navigate the evil scientist’s facilities without letting too many of them get crushed, sliced, destroyed by one of the evil scientist’s guardian robots or any of the obstacles standing in your way. Sminis is a timing and skill based game that pits you and your reflexes against carefully crafted levels full of obstacles and potential Smini destruction. Stylistic 3D environments using the Unreal Engine make each level a visual treat and allow for added depth and required strategy for each of Sminis levels. Get as many Sminis as you can to the exit on each stage to move forward and get the Sminis one step closer to freedom!
We are an independent iPhone game group and our first title, Sminis, launches this Thursday March 8th. The game is a reflex and timing based action/puzzler that requires the player to press a single button that controls every Smini on the field, either stopping or moving them depending on whether or not they are currently in motion, forcing the player to pay attention to timing and level layouts in order to successfully progress throughout the game. We used the Unreal engine for Sminis and have sought to use a very unique style of visuals and gameplay, compared to most of the titles we have seen in the market, that would hopefully be received well by the gaming community.
A little about us.
We at Angry Rock Studios are avid gamers and artists, each in his own right, and wanted to bring our passion to the public. We all went to college together and, after graduating, found the gaming and media industry fairly lacking in Florida so we decided to take it upon ourselves to make something happen, Sminis and Angry Rock Studios are the products of that. We have made Sminis completely remotely, each working independently over the internet and bringing all of it together as a team.
Sminis is launching on the iPhone/iPod and iPad with 3 Zones and 30 intricate and visually appealing levels with 3 difficulty modes each. A stylish boss waits at the end of each zone to cap off the experience and add a little more uniqueness to the multi-level puzzler formula. There are secret helmets hidden throughout all 30 levels that players with a keen eye will be able to tap and pick up along the way, adding a fun cosmetic enhancement to the experience. We have an achievement system set up to increase replay value and we are already in planning for the creation of even more level packs for near future release.
We wanted to share some of the 2D artwork you'll see in the game, some new launch date info, and give people on here a chance to win some promo codes.
Hey Guys here's the Sminis Pre-launch trailer for you all to check out. The game is very close to launch date and we put together something showing all...
We have a couple new screenshots here for you all. We've done a bit of re lighting on some of the levels.
We have finally gotten to the point where we can confidently give a target release date and... it's pretty soon.
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looks really interesting
Thank you, There's more to come.
Interesting I like it tracking.
Thank you :D