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Coming Soon! We are launching Sminis the first Thursday after it gets approved by Apple, we are certainly still aiming for March 1st but some last minute improvements might push it back The Sminis are escaping! Through a freak accident an evil scientist’s littlest robot minions have been given free will and are now seeking freedom one Smini at a time. Help the Sminis navigate the evil scientist’s facilities without letting too many of them get crushed, sliced, destroyed by one of the evil scientist’s guardian robots or any of the obstacles standing in your way. Sminis is a timing and skill based game that pits you and your reflexes against carefully crafted levels full of obstacles and potential Smini destruction. Stylistic 3D environments using the Unreal Engine make each level a visual treat and allow for added depth and required strategy for each of Sminis levels. Get as many Sminis as you can to the exit on each stage to move forward and get the Sminis one step closer to freedo

Post news Report RSS Sminis Releases March 8th on App Store! New Video!

The Sminis are now officially escaping and to celebrate here is a finalized video of game-play and our full description of Sminis!

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The Sminis are now officially escaping!

iTunes Link - Itunes.apple.com

Through a freak accident, an evil scientist’s littlest robot minions have been given free will and are now seeking freedom one Smini at a time. Help the Sminis navigate the evil scientist’s facilities without letting too many of them get crushed, sliced, destroyed by one of the evil scientist’s guardian robots or any of the obstacles standing in your way. Sminis is a timing and skill based game that pits you and your reflexes against carefully crafted levels full of obstacles and potential Smini destruction. Stylistic 3D environments using the Unreal Engine make each level a visual treat and allow for added depth and required strategy for each of Sminis levels. Get as many Sminis as you can to the exit on each stage to move forward and get the Sminis one step closer to freedom!


Sminis Release Promo

We are an independent iPhone game group and our first title, Sminis, launches this Thursday March 8th. The game is a reflex and timing based action/puzzler that requires the player to press a single button that controls every Smini on the field, either stopping or moving them depending on whether or not they are currently in motion, forcing the player to pay attention to timing and level layouts in order to successfully progress throughout the game. We used the Unreal engine for Sminis and have sought to use a very unique style of visuals and gameplay, compared to most of the titles we have seen in the market, that would hopefully be received well by the gaming community.

Sminis Images for App Store Sminis Images for App Store Sminis Images for App Store

A little about us.

We at Angry Rock Studios are avid gamers and artists, each in his own right, and wanted to bring our passion to the public. We all went to college together and, after graduating, found the gaming and media industry fairly lacking in Florida so we decided to take it upon ourselves to make something happen, Sminis and Angry Rock Studios are the products of that. We have made Sminis completely remotely, each working independently over the internet and bringing all of it together as a team.

Sminis is launching on the iPhone/iPod and iPad with 3 Zones and 30 intricate and visually appealing levels with 3 difficulty modes each. A stylish boss waits at the end of each zone to cap off the experience and add a little more uniqueness to the multi-level puzzler formula. There are secret helmets hidden throughout all 30 levels that players with a keen eye will be able to tap and pick up along the way, adding a fun cosmetic enhancement to the experience. We have an achievement system set up to increase replay value and we are already in planning for the creation of even more level packs for near future release.

www.angryrockstudios.com

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TheUnabridgedGamer
TheUnabridgedGamer - - 1,671 comments

I'm still a bit vague on the controls the player has over the Sminis(es?)

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AngryRockStudios Author
AngryRockStudios - - 57 comments

One button control, the little guys either stop or start when you press it, the catch is that with them coming out at different times if there are stopped ones on the field when a new moving one comes out they will be now alternating between stopping and going.

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