• Register

Coming Soon! We are launching Sminis the first Thursday after it gets approved by Apple, we are certainly still aiming for March 1st but some last minute improvements might push it back The Sminis are escaping! Through a freak accident an evil scientist’s littlest robot minions have been given free will and are now seeking freedom one Smini at a time. Help the Sminis navigate the evil scientist’s facilities without letting too many of them get crushed, sliced, destroyed by one of the evil scientist’s guardian robots or any of the obstacles standing in your way. Sminis is a timing and skill based game that pits you and your reflexes against carefully crafted levels full of obstacles and potential Smini destruction. Stylistic 3D environments using the Unreal Engine make each level a visual treat and allow for added depth and required strategy for each of Sminis levels. Get as many Sminis as you can to the exit on each stage to move forward and get the Sminis one step closer to freedo

Post news Report RSS New Boss and Bonus Screenshots

We have a couple new screenshots here for you all. We've done a bit of re lighting on some of the levels.

Posted by on

Hey Guys, We have a couple new screenshots here for you all. We've done a bit of re lighting on some of the levels. The first screen features one our bosses smashing away at the poor sminis. The smini is also running around with one of the hidden helmets that can be found and equipped throughout the game. The second shot is from a fun little level in the game where you are navigating your sminis from a top down angle to get them all to safety. And last but not least is a progress shot of some helmets that you will be able to locate throughout the game. We wanted to give you all a sneak peak.

Also be on the lookout for a new demo video that we will most likely be releasing within the next day. This video will feature some levels with their new and improved lighting as well a look at one of the evil smini smashing bosses.

SMINI Fun SMINI Fun SMINI Fun

Till next time,
Jarlan

Post comment Comments
TheUnabridgedGamer
TheUnabridgedGamer - - 1,671 comments

A Big Daddy Sminis! And a dovahkin... well at least one of them is awesome! I'm still a bit curious how a boss battle could work in a game like this.

Reply Good karma Bad karma0 votes
AngryRockStudios Author
AngryRockStudios - - 57 comments

haha yea. There are more helmets to be found through the games and even more that we'll be adding with the updates.

Boss Battle are fun and add a little cinematic feel to it. Each zone with it's own unique boss that tries to prevent the sminis from escaping :D

Reply Good karma+1 vote
TheUnabridgedGamer
TheUnabridgedGamer - - 1,671 comments

Aye but to be clear this is a bit like Lemmings, yes? I find a boss battle in such a game... a curious idea. I hope you guys succeed at making it work.

Reply Good karma Bad karma+1 vote
AngryRockStudios Author
AngryRockStudios - - 57 comments

Somewhat in the sense that the sminis move on their own and you control them in a stop/go fashion. In a boss battle you have to get a certain amount of sminis across at a time which triggers a switch which cause some damage to the boss. Once the required amount of switches are triggered you defeat the boss :D

Reply Good karma+1 vote
AngryRockStudios Author
AngryRockStudios - - 57 comments

Basically the boss battles are a more cinematic version of what the rest of the levels typically are. They are there to cap off the zones in an even more exciting way. There's not much traditionally related to a "boss battle" aside from the fact that they have an actual character that you are trying to avoid being destroyed by. Its just supposed to make it more climactic and fun when you reach the end of a zone.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: