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Skywanderers is a game about building spaceships and wandering among the stars. Think Minecraft meets Elite ! Skywanderers is a voxel sandbox game sets in a procedural galaxy made of billions of stars. Use blocks to create spaceships, dock into space stations, mine asteroids inside planetary rings and discover the wonders of the galaxy!

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Welcome to the second post on the gameplay of Skywanderers ! This time we will have a look at an element that takes an important place in the game : the galaxy holomap !

The world of Skywanderers consists in a galaxy of around 100 000 light years in diameter. It is made of several billions of star - if you want to find your way into this immensity you will need a solid map ! This is where the galactic holomap comes into play.


Galaxy in full


The holomap is a cliche in the science fiction imaginary. From Mass Effect to the latest Starwars ep.7, it helps to create beautiful and uplifting moments. In the case of Skywanderers, it also act as a the promise of the game : all of this is real, you can fly anywhere you want. All this worlds are yours to take ! (except Europa of course). But it is not simply designed to be pretty, it is actually a real fonctionnal map !


When you open the galaxy map it will show in full. At this stage the only stars visible are super-giant stars, that can be 100 000 times brighter than our sun! You can zoom several levels to see more stars.

Zoom on holomap


Oh my god it is full of stars


Once you found a star that you like, you can assign it as a warp target, or you can select it to view its planets orbiting around. Then you can continue again : select a planet, then view its moons. You can even find your spaceship or other ship or stations, and select them to visualize them !

Zoom on a star


This is our spaceship as seen in the previous post :

Spaceship holomap



This was for the galaxy holomap as it is in the game right now. Of course in the future more features will be added as more gameplay elements will be implemented, like scanning for resources, anomaly or threats.

On a technical side this galaxy is made from a volume texture generated with compute shaders, and then raymarched in real time. Each time the player zoom-in a new volume texture is created on the fly.


I hope you liked it, see you in the next installment !

Tsunamayo

Gameplay Presentation #01 : Basic Construction

Gameplay Presentation #01 : Basic Construction

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In this first post we will go through a basic overview of the building mechanics of Skywanderers.

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frappastudio
frappastudio

This game looks really awesome! I like the effort to make a simple building system despite the game's complexity, and of course the art direction ! Following

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FireCosmos
FireCosmos

I need to get this game! This looks awesome.







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billeastman1
billeastman1

I must have this game! How do I get it? :-)

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MJzo
MJzo

hmmm

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Skywanderers
Platforms
Windows
Developer
TsunamayoCorp
Engine
Unity
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Sci-Fi
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Latest tweets from @transneonorange

RT @EFSFRaiben: Alright y'all, no Stream tonight, have work to do around the house, however, I will be streaming tomorrow night if… T.co

Jun 14 2018

New Devlog! Youtube.com New link tool and new logic gates!

Jun 6 2018

Also I am redoing the logic system, any feedback and suggestion are welcomed! Skywanderersgame.com

May 28 2018

Last hours for the financing round - it went super well thanks you all! Youtu.beT.co

May 28 2018

New round of financing is now open! Check out more here (bonus sneak peek at the upcoming link tool) Youtube.com

May 25 2018

I will reopen the financing of the game for a few days starting Fri 22 May! Check out the devlog: Youtube.com 🚀🚀

May 21 2018

Massive thanks to @CaptainJackYT for checking out Skywanderers! Check out the video: Youtu.be 👍Sorry… T.co

May 11 2018

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