The IFSCL is an interactive simulation of the supercomputer screens that appears in the show Code Lyoko. Crafted for more than 7 years by a dedicated fan, Immudelki (me).
Jeremie, the leader of the group, operates a supercomputer interface in an abandoned factory. Using the scanners, he 'virtualize' his friends, sending them to the virtual world of Lyoko inside the supercomputer. There, they do battle with XANA, an evil artificial intelligence.
There are towers on Lyoko which act as bridges between Lyoko and reality, and are activated by XANA to carry out attacks in the real world. The group fight monsters, who act as the forces of XANA, as they search for deactivating the tower. Throughout the mission (campaign mode), Jeremy acts as mission control, guiding and directing the team from outside Lyoko, and this simulation puts you in his shoes.
9 years that Code Lyoko's most advanced fangame is in solo development! IFSCL is back today to celebrate its anniversary through a trailer, the most ambitious! This time not centered on Jeremy's Interface, but more on all the visual part (3D) that will be essential to the story mode.
As a reminder, it will be a continuation of the original series, framing in the most canonical way possible to the events of the original series, including exclusive participations of the original actors of the series (French and English), recorded for the occasion.
It will also be an opportunity to introduce players in a less brutal way to the very rich mechanics of the game.
As always IFSCL can be downloaded here:
Interface Fictionnelle du Supercalculateur de Code Lyoko (IFSCL)
Cycle 38X is the latest downloadable version to this date, it was about time to travel in the digital sea with the famous skidbladnir!
There's no Xana in there for now - that's post 40X goal - but in the meantime, you'll have plenty to do with lot of functionalities you might have seen in the series, now glorified and enhanced in this fangame:
The 'room', a secret place revealing key moments of the future story mode and / or technical prototypes, has been unveiled and can be accessed via the code:
That you can type in the terminal of the game ;)
Latest version of IFSCL is coming with a trailer. Creating the skidbladnir, new production methods, new launcher, inventory system, a bright future ahead...
Time to get news on: IFSCL (fan simulation in dev for more than 7 years) Lyoko Conquerors (RTS Online game) Lyoko Wanderers (arcade mobile game) - Article...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (6 agree) 10/10
The software gives a detailed simulation of the interface of the Supercomputer (and its OS) from the french animated television show "Code lyoko." The simple commands allow for professionally designed images and animations. Though some features are missing, the amount of features has grown over those 2 years. the absense of features is more than made up by the outstanding features already put in. This version brings in a lot and is worth a 4 month wait. The show was clearly studied prior to the…
Apr 13 2012 by GameCentral