“SKELBORNE” is a Single Player game with a pop-up book art style while maintaining a fantasy/medieval setting, some game objects will be in 2D and are able to stand-up like a pop-up picture, while others are in 3D and do not possess that ability. In this game, the player controls a skeleton, a sentient one to boot (it means they have conscience and are self-aware of their surroundings). They will be able to explore the game scenery, solve some mini-puzzles essential for main story plot and fight against controlled zombies and necromancers (mages that can control undead creatures and use other related skills).
Hello everyone! Today we will show you the general layouts of the game's scenarios, keep in mind there will be changes in the future. The game will start in the swamp, the story begins and the player will learn some basic controls while exploring the scenario.
They reach the Bridge intersection, however the bridge is lowered making it impossible to cross. The only way to cross it is using the lever on the other side (First puzzle!) The player learns how to throw the skeleton's arm and use it hit the lever and rise the bridge.
And then we have the City Ruin's layout, this is where the fun begins, while exploring it, the player will have to face enemies, reach inacessible areas to find different clues and finally enter the church.
That is all for today, have a wonderful weekend!
Today we will concepts of the game enemies and some mechanics in development.
Showing the main character in full detail and a description of what they can do.
Introduction about team TrinityWorks and "SKELBORNE" videogame project.
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