SickBrick is an action-oriented Sci-Fi FPS with vivid graphics and old school gameplay.
The game consists of 15 levels mixing indoor and outdoor areas. You’re forced to do tests for an unknown robotic mastermind. Destroy hundreds of hostile robots with a wide variety of weapons on a strange alien planet. Jump in a hover-tank and wreak havoc on giant boss enemies. As you go through the tests, you slowly unravel the story through log files of previous test subjects.
The game contains the following:
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Hello, I'm Mladen Bošnjak. I created SickBrick and made all of its models, textures, story, animation and maps. Ron "Maxwolf" McDowell did the programming.
We published SickBrick on Steam in January 2015. Maxwolf signed the agreements with Valve and the money goes through him first since he is in Canada and I'm in Croatia and it's a lot easier for him to set up payments, taxes and so on.
In December 2016 Maxwolf removed my access from SickBrick on Steamworks, so I can't see the revenue, generate keys or do anything related to SickBrick. He also stopped sending me my cut of the money earned from SickBrick and is not replying to any emails.
Valve says they have no way to verify I'm the developer of the game, as seen here:
so I'm asking you, the lovely people of IndieDB, for help.
If you can help me in any way, please send me an email to firstname.lastname@example.org
In an attempt to get Maxwolf talking and to convince Valve I'm the principal developer of SickBrick, I wrote an open letter in which I explain the events that transpired leading to me being stripped of my game and the revenue earned for it on Steam and other places.
You can read that letter here.
We're proud to announce that our game SickBrick has finally been released on Steam. The Steam version is reworked and upgraded from the ground up to bring...
Our very own rocking SickBrick just got greenlit for a Steam release!
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