Shinobi Life Online (SLO) is a 3D MMORPG project with the goal of simulating life as a shinobi (or ninja) in a universe inspired by Naruto.
Our goal is to create a world without limitations or restrictions. A world that allows you, as a player, to live the daily life of a shinobi - one created and deeply customized by you. A shinobi forged into a reflection of yourself as you live your life in the Shinobi Life Online world. An open world so immersive that you experience it as living another life instead of playing a game.
Every feature of Shinobi Life Online aims to create and simulate a realistic virtual shinobi world. Villages, economies, political systems, war mechanics, survival mechanics and advanced jutsu mechanics are some of the basic requirements of this. Even virtual recreation (e.g. a bathing house), a housing system and a marriage system will be incorporated in order to make the Shinobi Life Online experience feel more life-like. In order to visually accompany the experience we will be using the latest of rendering techniques to bring you the best possible 3D graphics, coupled with extensive graphical settings for those that have weaker systems.
As you create and customize your character, you will decide which of the 11 Hidden Villages you want to start in and be part of. You will then choose your primary chakra nature which will be unlocked upon reaching a certain level of skill. Your secondary chakra nature will get randomly assigned by the intricate SLO System and will be revealed to you once you reach the level of ninjutsu skill required. In reality, shinobis would not have been able to select the chakra nature they were born with, and as such, aside from your primary nature, you will not be able to either. During character creation you will also have the ability to allow your character to be born into one of the many player-created clans. What happens after this stage is entirely up to you. You may live life as a village shinobi, going on missions. You may join the village's police force, maintaining peace and safety for all. You may travel the massive SLO world or join an organization and work towards a common goal be it malicious or helpful. You might want to protect your clan, or bring either peace or terror upon the SLO world. The possibilities are endless. Everything is in your hands. Any and all wars will be caused and fought by real players like yourself.
All players will be given an equal start as an Academy Student and be forced, if they so choose to walk this path (see above paragraph), to climb the shinobi ranks as they progress and expand their skills. In mention of ranks, besides the basic shinobi ranking, SLO will have an advanced ELO-based rating system for every player which will effectively rate their skills in all the different aspects that make up being a shinobi. Once you first reach the Genin rank, you will start in a team with other new and inexperienced shinobi and be placed under the guidance of a Jonin ranked commander who will mature your comrades and yourself until you are ready to participate in Chunin exams. Additionally, the commander and comrades you are teamed with will all be real players like yourself.
Those of you that decide the organised village system is not meant for you are given either the option to officially resign as a village shinobi or unofficially abandon the village and be labeled as rogue.
Hidden Village Kages will be players elected by other players due their remarkable skills and popularity. Kage will have considerable influence in whichever village they rule and electing the wrong person can result in war. This makes Kage elections an extremely serious matter.
Will you be famous for your heroic actions or impressive shinobi skills? Infamous for all the people you have murdered? Will you become just the average shinobi that no one knows about? Wherever your adventure may take you, we wish you good luck on your journey.
Play Shinobi Life Online and join our community at: www.shinobilifeonline.com
Dev Blog – March 8th 2017
Greetings gentles and welcome to a very special edition of the dev blog, featuring *actual development*! My name is Whatasnipe, and I'll be your fearless captain this evening as we embark on this exciting journey together! There isn't a whole lot of new news, because this Dev Blog is to update you on progress pertaining to things that have already been shown, however there are definitely some new things worth mentioning. To start things off, we've found two new team members. Make sure to toss your welcomes at Daniel in programming and Marci on webdesign when you get the chance! Marci is going to be working on a fresh new website to attract more attention and keep us looking professional. Daniel has been working on a building creation tool using our building kits for the community, meaning you'll be able to design buildings in the editor, and also actively help development as part of the community!
You can always count on Matt to be cranking out the goods here in the texturing department, so finally the long awaited Hidden Hill Village has been assembled and is more or less just pending the implementation process. For now Matt is working on some smaller. Stay tuned, enjoy some of his more recent work, and remember to tip your local texture artist/village builder.
Darren and Matt L. have been putting a lot of time into the trailer over the last little while, ironing out all of the details and really stringing together different ideas so that they can start finalization. The trailer has really taken shape in the last couple of iterations, coming closer and closer to the final product. I suspect the next few weeks will be incredibly fruitful in terms of progress on this front. This also means that the new character model is getting close to deployment as well, and is only undergoing a couple more finishing touches to meet the SLO Brand of excellency.
Aaron has been helping with the trailer for the time being, working on some different shots and creating some stills so that we have a clear direction for the final product, and we can really reflect the lore decisions while having some artistic flair to go with it.
As you know the long awaited Kenjutsu update is finally here! Available first to chuunin donator + for testing, however will be available to the general public soon after. Our new Kenjutsu system allows you to use a Katana to cut down those who oppose you with a quick strike! Although it does less damage than being impaled by a fist full of lightning, it features damage based on your running speed at the moment of impact, as well as a dash that pushes you forward as you slash at your foes! This is the first time we've been able to murder our friends and enemies without the use of hand signs and fancy jutsu, truly a time to be alive! Get in on the swordplay as soon as possible, because as the Kenjutsu system evolves you'll be able to sharpen your wits and really be on the cutting edge of the SLO combat meta. (Not apologizing for the terrible puns). Vreg will be improving our Kenjutsu system as we go so remember that this is an early version, a foundation if you will, for what's to come. This means that all bugs caused by the implementation of Kenjutsu will be fixed shortly, and we appreciate everyone taking the time to report them.
That's it for the 8th installation of our Development Blog, keep your eyes peeled as the updates start rolling out, and as always check out or social media, discord server and the shoutbox for more frequent updates!
Next installment of our dev blog after a considerable gap. Lots of new info including new design direction, a new system for textures/modelling, a new...