Based on the Sword Art Online: Aincrad Arc. We are creating a game that combines the current Virtual Reality technology with a different approach to the MMORPG genre. Immersion is key in making a game that's based around Sword Art Online and so we've taken that into account with our hardware.
We will be having minimum requirements of the Oculus Rift and Razer 'Hydra' motion controllers in order to set a standard for our immersion, from there we hope to include capabilities for any and all other Virtual Reality hardware such as the KOR-FX Audio Vest and Leap Motion hand tracking camera as well as most other motion immersive related gear.
The gameplay itself will be similar to that of a MMO but the new layer of virtual reality brings extra elements of gameplay to the genre, what we hope to achieve is to move away from the basic 'press x to preform y move' and have the user move their controller or body in such a way that it feels rewarding to preform your skills.
Imagine you get to not only create your own character, who looks like you want and moves just as you do, but now you'll be able to fight the way you want to, using your body. Find what combo suits you best, unlock the skills that suit your style best, or even make your own.
Welcome to SwordArtVRMMO
This is a bit of a special post for us, it marks a step forward in the production of our game and while it may not seem big, right now, all the pieces are falling together. In our videos tab you'll be able to see the animation that will play when you first put on your headset. With the Oculus Rift, seeing the nerve gear being placed on your head is something that just can't be explained, it truly is a great feeling and when you get to experience it, we expect that you'll feel the same way.
Same as always, I'll let you in on what we're up to. As a lot of the hardware side of things has been sorted, we've been working on some of the visual side of things, making sure that I don't say anything I'm not supposed to, I'll just say for now that the starting city is coming along nicely, especially since AI started reacting normally. Definitely expect to be seeing some of that in the upcoming posts!
Other than that, as we are indie developers, we have been working through professional modellers or programmers to do some small piece work here and there. This way, when we doubt our skills in producing quality work, we don't take chances and we bring in the pros to give you the product that you guys deserve! That being said, there is only so much we can do while waiting on other workers to hand in their projects, but never fear, we still have lots of things to do on our list!
A big thanks to those pros that have shown us the way in the time of dark and the work that they've given us and of course to each and everyone of you! Wouldn't be here without all of you!
More news on facebook.com/saoommo
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