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Shattered Realms: Mortal Tale is a turn based rpg with a focus on a world overcome by war and destruction at the hands of the Lord of Death, who the main hero has escaped from but must now save his/her soul by fighting the various creatures that terrorize the land and ever extending the limited time you have to live, else the grip of the Death Curse shall tighten. An open world in which time is your only constraint, customize your hero and influence the world to your liking. All endings are canon, and multiple paths and times exist within this world. Currently one one race is playable, but a maximum of two races are on the table, and with four class variants for each gender, there are at least 16 total designs for the main character. A public demo is in active production.

Post news Report RSS Public Demo Date Delay

The game's public demo is getting a push back to a later date to allow for more development time on the storyline and bug fixing.

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Currently the game is developing well, however it is not going fast enough to merit releasing to the full public, for a number of reasons including lack of a decent drop off point in the storyline, various major bugs, and missing resources.

Some of the bugs we are working on solving:

  • Death Curse System: This has basically broken down into anarchy at the present time and is needing a major overhaul. The two prominent issues are a annoying habit of kicking the player from combat whenever the timer hits zero, and single monsters, (monsters in groups work fine) do not give time bonuses for slaying them. Both are heavy prevalent issues, and until it is fixed, we will be needing further development time to defeat them.
  • Bugged NPCs and Conversations: This one gets old fast, as some NPCs strangely have a tendency to repeat dialogue and some NPCs are downright broken (very few).

We're also working on attack animations at this time, but it may end up being a feature added after the demo is released.

This part of the game development process may take longer to complete, and we may not have as much content to unveil at this time, unfortunately. Still, I will do my best to get content out to you guys. Stay tuned!

~AoDLegacy

Here are two of the new player party concepts we have been working on, hopefully we'll get an opportunity to add more into the game!

EvaGardis and Mervin

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