Shattered Realms: Mortal Tale is a turn based rpg with a focus on a world overcome by war and destruction at the hands of the Lord of Death, who the main hero has escaped from but must now save his/her soul by fighting the various creatures that terrorize the land and ever extending the limited time you have to live, else the grip of the Death Curse shall tighten. An open world in which time is your only constraint, customize your hero and influence the world to your liking. All endings are canon, and multiple paths and times exist within this world. Currently one one race is playable, but a maximum of two races are on the table, and with four class variants for each gender, there are at least 16 total designs for the main character. A public demo is in active production.
It has been a long while since an update was posted and I must sincerely apologize for keeping the people who follow the project in the dark.
After lots of behind the scenes drama a number of glaring issues made it clear that we needed to rework the game from the ground up or it would never have a proper chance to evolve into something we could be proud of or confident in the quality of. To this end, we have updated the game to the RPG Maker MV engine and have been hard at work making the mechanics and gameplay better than it ever was before.
Footage of the game prior to public demo release
Here is a list of things we have improved on thanks to this engine update:
We've made great progress but we still need feedback and an extra set of eyes to continue improving. The Tech Demo offers a temporary story and a sizable amount of game time, but we're looking to start showing a glimpse of the story proper and even more refined gameplay. Work on the Story Demo is ongoing, but any help you can provide in the form of feedback is greatly appreciated.
Here are some of the new areas coming in future updates and the Story Demo itself, as well as character concept art and enemies you will face even in the present version of the game.
If you would like to try the game out yourself, the present version is live on IndieDB, and we have embedded it in this article for quick access. We hope you all have a great day and hope you enjoy the renovated SR:MT!
After several long months, Chapter 2 is released and ready for public play.
We're proud to announce that we are finally beginning the Private Playtest for Chapter 2, and announcing when the public version of the game will go live...
We discuss the in depth plans for the still in progress Chapter 2 Version 0.6.1, and what you can expect to see from us during that time.
Today's article discusses the download of Patch 0.5.5 and our future plans for the next few months.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Tech Demo Version 1.0.1 [Stable]. Updated to RPG Maker MV.
Update patch 0.6.1 - boss difficulty, final boss (chapter 2) battles adjusted / edited. Read the description before downloading!
Chapter 2 is live! Please read the description before downloading!
Updated 0.5.5 to 0.5.6, bug patch plus some content.
The Cultists Emerge Update has gone up! Thanks for supporting the project, please let us know if there are any more issues! Please read the description...
The Ancient Forest Update is out! Thanks for supporting the project, please let us know if there are any more issues! Please read the description before...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.