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Shattered Realms: Mortal Tale is a turn based rpg with a focus on a world overcome by war and destruction at the hands of the Lord of Death, who the main hero has escaped from but must now save his/her soul by fighting the various creatures that terrorize the land and ever extending the limited time you have to live, else the grip of the Death Curse shall tighten. An open world in which time is your only constraint, customize your hero and influence the world to your liking. All endings are canon, and multiple paths and times exist within this world. Currently one one race is playable, but a maximum of two races are on the table, and with four class variants for each gender, there are at least 16 total designs for the main character. A public demo is in active production.

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Tech Demo v 1.0.3

News

Here is Version 1.0.3, 'Adversity'! We hope you like the new updates, more will be coming soon (we hope)!

What's New

  • New Dungeons: Gagegil's Lair and South Pass Fortress
  • New Bosses: Gagegil, Cainez
  • New Subarea of the Ancient Hills: South Pass
  • Alchemist Shop and Storyline Updates
  • 12 New Sidequests + Sidequest System Rough Implementation
  • Major Bug Fix [Story Progression Variable Misplaced]
  • Meaningful Choices are creeping into the narrative...
  • New Story Cutscenes!
  • Introduction of Deadly Poison Status Ailment
  • More monsties
  • New village
  • Secrets (you like secrets, right?)

Gagegil

Gagegil, a sinister new threat!

What's Next [1.0.3] [2/2]

  • Even more sidequests!
  • Powerful overworld rare monsters
  • Main Character Storylines
  • Interaction Mechanic
  • Class Promotions
  • Meaningful Choices start notably affecting the story...
  • Corruption and Purification Mechanics?
  • More Story Cutscenes! (Everyone like pretty pictures right?)
  • More Updates to Alchemist Store (Story updates maybe)
  • New Battlers

Weekly Devlog #2 Hanaru Near Completion and 1.0.2 Info

Weekly Devlog #2 Hanaru Near Completion and 1.0.2 Info

News

With the progress of Hanaru proceeding remarkably, we're looking toward the semi near arrival of the next patch, 1.0.2, which will add the Underworld...

Weekly Devlog #1 Hanaru In Progress

Weekly Devlog #1 Hanaru In Progress

News

This week we have nearly completed the Underworld and have started work on the first town, Hanaru. Here's all of our current progress and what we look...

SR:MT Engine Update and Tech Demo

SR:MT Engine Update and Tech Demo

News

The game is updated to a new engine and a Tech Demo has been made available to test new mechanics, looking for feedback and thoughts.

Shattered Realms: Mortal Tale Demo Version 0.6 Release

Shattered Realms: Mortal Tale Demo Version 0.6 Release

News

After several long months, Chapter 2 is released and ready for public play.

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Tech Demo V 1.0.3

Tech Demo V 1.0.3

Demo

Bug update and major feature update to the demo. Fixes a major storyline bug.

Shattered Realms Mortal Tale

Shattered Realms Mortal Tale

Demo

Tech Demo Version 1.0.1 [Stable]. Updated to RPG Maker MV.

Chapter 2 Version 0.6.1

Chapter 2 Version 0.6.1

Demo

Update patch 0.6.1 - boss difficulty, final boss (chapter 2) battles adjusted / edited. Read the description before downloading!

Chapter 2: Revelation Initial Build

Chapter 2: Revelation Initial Build

Demo

Chapter 2 is live! Please read the description before downloading!

Demo Version 0.5.6

Demo Version 0.5.6

Demo

Updated 0.5.5 to 0.5.6, bug patch plus some content.

Demo Version 0.5.4 The Cultists Emerge Update

Demo Version 0.5.4 The Cultists Emerge Update

Demo

The Cultists Emerge Update has gone up! Thanks for supporting the project, please let us know if there are any more issues! Please read the description...

Post comment Comments
Guest
Guest

Looks amazing. Very well build from what i can see. Nice art style in functions very well and the concept behind it will do it well. Along with the beginning it does draw in a player or it does for me that is and i would love to see it progress into its final stages.

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AoDLegacy Creator
AoDLegacy

Thank you very much, I'm glad you like it. I've still got a lot to do, but I'm enjoying the progress of the project.

Reply Good karma+2 votes
TheBKCast
TheBKCast

Looks good!

Reply Good karma Bad karma+3 votes
AoDLegacy Creator
AoDLegacy

Thank you very much, I've still got a lot to do left before I can release a public first build though.

Reply Good karma+2 votes
Guest
Guest

Whooooo! Yeaaaaaaa! Epic suport! (gotch yer' back, man)

Reply Good karma Bad karma+2 votes
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Latest posts from @dracowyrm_media

RT @TranslatedCats: A cat whose soul has escaped from its body T.co

Jul 4 2023

RT @Zephyrsword: I use this platform to network, due to the changes, this is becoming more difficult. If you would like to interact… T.co

Jul 2 2023

I do think that this is some of my better/best works art wise. The full image especially. Everything from the brick… T.co

Jun 19 2023

Current progress has been slower, been focusing more on art for a few days. It may soon be time to shift gears back… T.co

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This is completely unacceptable and idiotic. YouTube has got to stop making a joke out of itself and actually make… T.co

Jun 19 2023

RT @danahern96: Browsing Reddit last night and I came across a thread titled "What's the most insane thing you've put your body thr… T.co

Jun 19 2023

Doing some game art tonight, would love the company! Twitch.tv

Jun 17 2023

RT @StudioBlueGames: We're live! Join us for our Friday night #AMA #AskUsAnything #VRChat Twitch.tv

Jun 16 2023

The progress in the past month/s has been uplifting. Gives me hope that just maybe I will release this behemoth project at last one day.

Jun 16 2023