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Shattered Realms: Mortal Tale is a turn based rpg with a focus on a world overcome by war and destruction at the hands of the Lord of Death, who the main hero has escaped from but must now save his/her soul by fighting the various creatures that terrorize the land and ever extending the limited time you have to live, else the grip of the Death Curse shall tighten. An open world in which time is your only constraint, customize your hero and influence the world to your liking. All endings are canon, and multiple paths and times exist within this world. Currently one one race is playable, but a maximum of two races are on the table, and with four class variants for each gender, there are at least 16 total designs for the main character. A public demo is in active production.

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Tech Demo v 1.0.3

News

Here is Version 1.0.3, 'Adversity'! We hope you like the new updates, more will be coming soon (we hope)!

What's New

  • New Dungeons: Gagegil's Lair and South Pass Fortress
  • New Bosses: Gagegil, Cainez
  • New Subarea of the Ancient Hills: South Pass
  • Alchemist Shop and Storyline Updates
  • 12 New Sidequests + Sidequest System Rough Implementation
  • Major Bug Fix [Story Progression Variable Misplaced]
  • Meaningful Choices are creeping into the narrative...
  • New Story Cutscenes!
  • Introduction of Deadly Poison Status Ailment
  • More monsties
  • New village
  • Secrets (you like secrets, right?)

Gagegil

Gagegil, a sinister new threat!

What's Next [1.0.3] [2/2]

  • Even more sidequests!
  • Powerful overworld rare monsters
  • Main Character Storylines
  • Interaction Mechanic
  • Class Promotions
  • Meaningful Choices start notably affecting the story...
  • Corruption and Purification Mechanics?
  • More Story Cutscenes! (Everyone like pretty pictures right?)
  • More Updates to Alchemist Store (Story updates maybe)
  • New Battlers

Weekly Devlog #2 Hanaru Near Completion and 1.0.2 Info

Weekly Devlog #2 Hanaru Near Completion and 1.0.2 Info

News

With the progress of Hanaru proceeding remarkably, we're looking toward the semi near arrival of the next patch, 1.0.2, which will add the Underworld...

Weekly Devlog #1 Hanaru In Progress

Weekly Devlog #1 Hanaru In Progress

News

This week we have nearly completed the Underworld and have started work on the first town, Hanaru. Here's all of our current progress and what we look...

SR:MT Engine Update and Tech Demo

SR:MT Engine Update and Tech Demo

News

The game is updated to a new engine and a Tech Demo has been made available to test new mechanics, looking for feedback and thoughts.

Shattered Realms: Mortal Tale Demo Version 0.6 Release

Shattered Realms: Mortal Tale Demo Version 0.6 Release

News

After several long months, Chapter 2 is released and ready for public play.

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Tech Demo V 1.0.3

Tech Demo V 1.0.3

Demo

Bug update and major feature update to the demo. Fixes a major storyline bug.

Shattered Realms Mortal Tale

Shattered Realms Mortal Tale

Demo

Tech Demo Version 1.0.1 [Stable]. Updated to RPG Maker MV.

Chapter 2 Version 0.6.1

Chapter 2 Version 0.6.1

Demo

Update patch 0.6.1 - boss difficulty, final boss (chapter 2) battles adjusted / edited. Read the description before downloading!

Chapter 2: Revelation Initial Build

Chapter 2: Revelation Initial Build

Demo

Chapter 2 is live! Please read the description before downloading!

Demo Version 0.5.6

Demo Version 0.5.6

Demo

Updated 0.5.5 to 0.5.6, bug patch plus some content.

Demo Version 0.5.4 The Cultists Emerge Update

Demo Version 0.5.4 The Cultists Emerge Update

Demo

The Cultists Emerge Update has gone up! Thanks for supporting the project, please let us know if there are any more issues! Please read the description...

Comments
Guest
Guest

Looks amazing. Very well build from what i can see. Nice art style in functions very well and the concept behind it will do it well. Along with the beginning it does draw in a player or it does for me that is and i would love to see it progress into its final stages.

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AoDLegacy Creator
AoDLegacy

Thank you very much, I'm glad you like it. I've still got a lot to do, but I'm enjoying the progress of the project.

Reply Good karma+2 votes
TheBKCast
TheBKCast

Looks good!

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AoDLegacy Creator
AoDLegacy

Thank you very much, I've still got a lot to do left before I can release a public first build though.

Reply Good karma+2 votes
Guest
Guest

Whooooo! Yeaaaaaaa! Epic suport! (gotch yer' back, man)

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Twitter

Latest tweets from @dracowyrm_media

This is the face of a ninja who is very pleased with her purchase of knife and no one can tell me otherwise. T.co

Apr 26 2022

Game dev to be halted this week and following as I prepare for and eventually begin the moving out process. Have an… T.co

Apr 11 2022

RT @PlaceholderGW: today i was working on memes #screenshotsaturday T.co

Mar 26 2022

Major progress the past week or so. We’re heading towards some exciting directions in the demo development. Aodlegacy.itch.io

Mar 25 2022

Project migration is nearing completion! The major thing needing work is audio fixes for the sfx but that’s minor.… T.co

Mar 20 2022

Lots of work being done on various aspects of the game, though minor, they are slowly adding up. This is the brand… T.co

Mar 16 2022

RT @DRK_MelXIV: I do love it when some classic @warcraft memes are updated. BRAVO DANUSER. #worldofwarcraft #WoW #Azeroth T.co

Mar 9 2022

streaming art for the game, would love some company! Twitch.tv

Mar 3 2022

Making lists of issues and fixing them in SRMT, finally got some spirit back in me.

Feb 28 2022