Shattered Realms: Mortal Tale is a turn based rpg with a focus on a world overcome by war and destruction at the hands of the Lord of Death, who the main hero has escaped from but must now save his/her soul by fighting the various creatures that terrorize the land and ever extending the limited time you have to live, else the grip of the Death Curse shall tighten. An open world in which time is your only constraint, customize your hero and influence the world to your liking. All endings are canon, and multiple paths and times exist within this world. Currently one one race is playable, but a maximum of two races are on the table, and with four class variants for each gender, there are at least 16 total designs for the main character. A public demo is in active production.
Here is Version 1.0.3, 'Adversity'! We hope you like the new updates, more will be coming soon (we hope)!
Gagegil, a sinister new threat!
With the progress of Hanaru proceeding remarkably, we're looking toward the semi near arrival of the next patch, 1.0.2, which will add the Underworld...
This week we have nearly completed the Underworld and have started work on the first town, Hanaru. Here's all of our current progress and what we look...
The game is updated to a new engine and a Tech Demo has been made available to test new mechanics, looking for feedback and thoughts.
After several long months, Chapter 2 is released and ready for public play.
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Bug update and major feature update to the demo. Fixes a major storyline bug.
Tech Demo Version 1.0.1 [Stable]. Updated to RPG Maker MV.
Update patch 0.6.1 - boss difficulty, final boss (chapter 2) battles adjusted / edited. Read the description before downloading!
Chapter 2 is live! Please read the description before downloading!
Updated 0.5.5 to 0.5.6, bug patch plus some content.
The Cultists Emerge Update has gone up! Thanks for supporting the project, please let us know if there are any more issues! Please read the description...
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Looks amazing. Very well build from what i can see. Nice art style in functions very well and the concept behind it will do it well. Along with the beginning it does draw in a player or it does for me that is and i would love to see it progress into its final stages.
Thank you very much, I'm glad you like it. I've still got a lot to do, but I'm enjoying the progress of the project.
Thank you very much, I've still got a lot to do left before I can release a public first build though.
Whooooo! Yeaaaaaaa! Epic suport! (gotch yer' back, man)