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Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.

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Xankar
Xankar - - 37 comments

With each coming video, I just want to play it more and more =]

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mawhrin-skel Author
mawhrin-skel - - 522 comments

Cheers :) well the code is completely refactored now - sadly I have to redesign all of those ships to make it completely modular but it's going to make life a lot easier in the long run.

For the fun of it I put the cruiser in; slow moving, huge thing covering in SPL turrets (Small Pulse Laser) and set a pack of enemy frigates onto it, god the eye candy. Have to dismantle it all to do it properly, am away for the weekend so am frantically redo-ing the ships so I can maybe post a vid of it.

Also Jon the camera man has just blown me away with the functions he's come back with. Track, Orbit, Shake, Cinematic full plethora of cool functions it just keeps getting better and better!

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Description

Another voice-over video as promised where I talk about Snap Orders, we see the shield effect taking shape and we get a peek at a bug (which has looong since been resolved but uploaded anyways as it is quite amusing ;)