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Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.

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Report RSS Laser Corvette & rudimentry fighter AI
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Description

Played around with the weapons ranges so now the cruisers act like they should, also implemented the Laser Corvette as I wanted to see how it would look in battle. Also implemented a rudimentary AI for fighters, if I were to give the enemy some fighters I would expect them to parley in between the cruisers with the rest of the small ships (as they should.) Still, my sights are turned to the lasers in that it's not clear who is shooting who and that it maybe time for a bit of post-processing...