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Shallow Space is a 3D Real Time Strategy game inspired by Nexus: The Jupiter incident and Homeworld. Shallow Space focuses on organised mass RTS space combat in a fully 3D environment. Ships in Shallow Space are nearly always grouped into Flotillas and Wings, and orders issued to these structures cascade to the subordinate members. Rather than stressing out clicking on the units or dragging selection boxes during the heat of battle, standing orders are issued in advance leaving you to zoom around, activating abilities and arranging support and reinforcements. Should the tide turn in battle traditional control is still available.

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Report RSS 2 fighter wings & special effects
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mawhrin-skel Author
mawhrin-skel - - 522 comments

Do you think the larger ships need trails guys?

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Guest
Guest - - 688,627 comments

I think trials would be pretty neat for the big ships except maybe bigger than the ones on the small ships/fighters.

-Xankar
(- wouldn't let me login into the site on my tablet -)

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mawhrin-skel Author
mawhrin-skel - - 522 comments

Yeah I tried it since, it kinda looks a bit weird - the ships move and turn too slowly, it sorta starts drawing it in the wrong place, even spawning the trail from behind still looks a bit off. I'll come back to it, might have to be a bit more intelligent about how I draw them for bigger ships...

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Nutter2000
Nutter2000 - - 8 comments

You might find very short trails but larger and one for each engine might work best for the larger ships.

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mawhrin-skel Author
mawhrin-skel - - 522 comments

You might be right about that mate, i'll have to play around with it a little more.

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Description

Added quite a lot of special effects like trails and muzzle flashes, now starting to look a lot more polished. Little bit more work on fighter AI, the wings are now extensible to any size, still a little way off dogfighting though - they seem to end up miles away from the rest of the pack... (in fact, you can see a stray at the end of the video lol!)