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Shadows of Doubt is a stealth detective game set in a fully-simulated neo noir city. There's been a murder and it's up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to be explored. Citizens go about their lives independent of the player as you watch from the Shadows, in search of crucial information.

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Shadows of Doubt DevBlog #16: The Game is Afoot!

Shadows of Doubt DevBlog #16: The Game is Afoot!

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In a long-overdue update, I've made a 20-minute pre-alpha gameplay video!

Shadows of Doubt DevBlog #15: Moving in the Citizens

Shadows of Doubt DevBlog #15: Moving in the Citizens

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In this development blog I talk about the significant progress I've made in the last few weeks!

This Week In Indie Games: March 24 2019

This Week In Indie Games: March 24 2019

Feature

The biggest indie gaming stories for the week of March 24 2019.

Shadows of Doubt DevBlog #14: Interior Colours

Shadows of Doubt DevBlog #14: Interior Colours

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In this development blog, I talk about creating procedurally-decorated rooms.

Shadows of Doubt DevBlog #13: Creating Procedural Interiors

Shadows of Doubt DevBlog #13: Creating Procedural Interiors

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In this development blog I talk about creating interior environments using a mix of design and procedural generation.

Shadows of Doubt DevBlog #12: HDRP Makes Things Prettier

Shadows of Doubt DevBlog #12: HDRP Makes Things Prettier

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In this dev blog I talk about upgrading the project to use Unity's new HD render pipeline. Spoiler alert: It makes things look better!

Shadows of Doubt DevBlog #11: Roadmap 2019

Shadows of Doubt DevBlog #11: Roadmap 2019

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In this development blog I outline the plan for 2019.

Shadows of Doubt DevBlog #10: Gameplay Loop

Shadows of Doubt DevBlog #10: Gameplay Loop

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In the latest development blog entry, I talk about preparing the core gameplay loop.

This Week In Indie Games: October 14 2018

This Week In Indie Games: October 14 2018

Feature

The biggest indie gaming stories for the week of October 14 2018.

Shadows of Doubt DevBlog #9: Inspiration Diary

Shadows of Doubt DevBlog #9: Inspiration Diary

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In this development blog I talk about some of my inspiration behind the visuals of the project.

Shadows of Doubt DevBlog #8: Simulating a City

Shadows of Doubt DevBlog #8: Simulating a City

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In the latest Shadows of Doubt development blog I talk about the task of simulating 100s of the game's individual citizens!

Shadows of Doubt DevBlog #7: There’s been a (Procedurally Generated) Murder!

Shadows of Doubt DevBlog #7: There’s been a (Procedurally Generated) Murder!

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In the latest development blog I talk about the first character model, doors, and crime scenes!

Shadows of Doubt DevBlog #6: First Person Adventures

Shadows of Doubt DevBlog #6: First Person Adventures

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In this week's Shadows of Doubt development blog I talk about the recent addition of a first-person camera, and its effect on the project so far.

Shadows of Doubt DevBlog #5: Pivot!

Shadows of Doubt DevBlog #5: Pivot!

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There's been some exciting new developments with the project- including a switch to a first person camera!

Shadows of Doubt DevBlog #4: Case Folders & Cork Boards

Shadows of Doubt DevBlog #4: Case Folders & Cork Boards

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In this week's development blog I talk about the creation of the UI.

Shadows of Doubt DevBlog #3: Moving Forward

Shadows of Doubt DevBlog #3: Moving Forward

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In this week's update I talk about some new ideas for the project.

Shadows of Doubt DevBlog #2: Finding the Game

Shadows of Doubt DevBlog #2: Finding the Game

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In the 2nd entry of the development blog I talk about the challenges of designing such a complex game idea.

Shadows of Doubt: A Detective Management Game!

Shadows of Doubt: A Detective Management Game!

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Introducing my new project: Shadows of Doubt. Read about it here with the first entry of my development blog.