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Shadows of Doubt is a first-person detective stealth game set in a fully-simulated sci-fi city. There's been a murder and it's up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to be explored. Citizens go about their lives independent of the player as you watch from the Shadows, in search of crucial information.

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wp-block-quote wrote:

Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There's been a murder and it's up to you to solve it by any means necessary, with the condition that you keep a low profile. A unique mix of procedural generation and hand-crafted design enables every room of every building to be explored. Be sure to wishlist on Steam, join our Discord or read previous dev blog entries here!

Happy launch day detectives!! It's really fantastic to see all the enthusiasm around the project (and it's been there since I've started sharing stuff about it) so I really can't thank everyone enough for the support. Without it, I don't think this project would have been possible. It's difficult to really know what to say other than I hope you enjoy all the hard work we've put into the game!

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This is an early access release so I won't speak as if this is the end of the journey. We're expecting bugs but I've managed to cover a decent amount of ground this last week in regard to more fixes; you can see an updated changelog here if you want to see specifics.

We're also really keen on listening to your feedback and improving the game over the course of early access. In the spirit of that, I'm pleased to share with you our planned roadmap!

We're excited to be adding new content and improvements to the game, and the current plan is a six-month early access period consisting of three major content updates spread out at roughly one every two months. The first will be themed ‘Cheats & Liars' and be with you over the summer. I'll share more news about that closer to the time, but for now, the priority is the launch. Have fun!

Shadows of Doubt DevBlog #33: Launch Hype and What to Expect

Shadows of Doubt DevBlog #33: Launch Hype and What to Expect

News 1 comment

A new dev blog for you covering what you can expect from our first early access version on Monday (!).

Shadows of Doubt DevBlog #32: Release Date Announce and Early Access T

Shadows of Doubt DevBlog #32: Release Date Announce and Early Access T

News 2 comments

In this latest dev update, I announce the early access release date!

Shadows of Doubt DevBlog #31: An October Update

Shadows of Doubt DevBlog #31: An October Update

News

I give an update on the state of the game in the latest dev blog!

Shadows of Doubt DevBlog #30: The Top Shadows of Doubt Development Challenges Part I

Shadows of Doubt DevBlog #30: The Top Shadows of Doubt Development Challenges Part I

News

In the latest devblog I talk about the development challenges so far.

Post comment Comments  (0 - 10 of 17)
The_Preacher
The_Preacher - - 820 comments

2 years later with new comment ... I can say you made something unique in gaming industry. There are detective games (like relatively recent Disco Elysium which are amazing) but this is something different ... going into much more non-linear approach, and I dont recall game like this before. Especially the procedural generation and how NPCs live their lives regardless of protagonist ... it gives immense depth alone, not to mention the depth around detective investigations, where amassing information and clues eventually makes you from some ordinary detective into a master spy.

Ofc, I can see some influence from other games, possibly the most from Deus Ex 1 and its non-lethal, stealth elements.

What are the plans for this game in early access, are there particular features or directions it will go, and that it doesnt have yet ? Or will it expand with even bigger depth ?

I dont have much time lately for any gaming, but this game is a must play and I have recommended it also to multiple people. Well done.

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The_Preacher
The_Preacher - - 820 comments

This is awesome concept - I just thought recently about this, thinking about procedural generation and low-res textures and low poly meshes within a more modern setting, when I was observing Valheim.

And here it is - definitely very similar to what I had in mind (didnt know about this game up until now), and it looks visually great. Yeah, the AI will probably be your biggest obstacle overall.

Good luck !

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Sluggo971
Sluggo971 - - 95 comments

Looks visually stunning! Exited to dive into the story!

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Xairo_180
Xairo_180 - - 7 comments

Loving the atmosphere in these new screenshots, havent checked in in a while but still looking great!

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Guest
Guest - - 689,064 comments

WOW this looks amazing it has a great visual style and we're always in need of more detective games. also can you guess who brought me here... Yes! Tom Francis re-tweeting your stuff. I hope this turns out as great as it looks.

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Xairo_180
Xairo_180 - - 7 comments

Just checking back in... and wow! its great to see your inspirations, gives me personally allot of confidence that you've got a great vision!

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ColePowered Creator
ColePowered - - 23 comments

Thanks Xairo! Very eager to get this translated into the game :D

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Guest
Guest - - 689,064 comments

This game looks super interesting, love the style! Yogscast brought me here too :D
I don't use this website or anything atm, what can I do to keep up to date on the development?

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ColePowered Creator
ColePowered - - 23 comments

Hi there! Thanks for the interest, there's a couple of places you can keep up with the development:
1) Here
2) My site at colepowered.com
3) This TIGSource thread: Forums.tigsource.com
4) On twitter @colejefferies or @detectivesim

Hopefully I should have a Steam page set up by the end of the year.

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Xairo_180
Xairo_180 - - 7 comments

Latest update looks great!... Regarding the crime scenes will stuff like blood splatter direction come into play and be an important aspect when regarding stuff like balistic investigation? By this I mean you can determine where the suspect was when someone was murdered or if they where even in the same room. For example there may be a glass window smashed from the out side (glass landing within the apartment) in one of the higher up apartment buildings and the dedudction from that would be the suspect shot from an adjacent building.

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ColePowered Creator
ColePowered - - 23 comments

Yes, this is exactly the kind of detail I want to simulate. It's not working to that extent yet, but definitely in regards to blood spatter etc that's the goal!

Reply Good karma+3 votes
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