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Story
Uncover your past in a chaotic city controlled by men and enforced by machines. Battle your way through armies of government enforcers, religious zealots, and corporate mercenaries to find the origin of your power.




Gameplay
Influenced by Shinobi, Rolling Thunder, Ninja Gaiden, Castlevania, and others. Gameplay is focused on close combat with an emphasis on stealth, timing, and decision making.


Visuals
It will make particular use of ZX Spectrum-style attribute clash to simulate atmospheric lighting and other effects. It will also stick closely to ZX Spectrum colour/attribute limitations (although not necessarily memory and CPU limits!).




Platform
PC

Completion: 10%
Story [Complete]
Design doc [Complete]
Working prototype [In-progress]
...

Updates
I mostly post updates to Twitter (@helpcomputer0) but you can also follow at TIGSource.

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Dragon Zero Prototyping

News

A couple of weeks ago I started working on a new unnamed ninja-type game. I threw together some mockup images, and wrote up a cool story to go with it. I've put together a prototype in Construct 2 so now I can start to share my progress as I go along.

The main story is complete, and I've tried to document all the main mechanics of the game. The prototype allows the player to perform all the protagonist's moves, and this has allowed me filter out surplus moves or add new and interesting ones.

The images below show an early example of destroying light sources which will become useful in the game. Another image shows the jumping mechanics, and here I've tried to add a kind of "sticky" feel to initiating a jump, making it feel satisfying to pull off a string of simple moves.




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Shadownaut
Platforms
Windows
Creator
helpcomputer0
Engine
Construct 2
Contact
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Release date
Game watch
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Style
Genre
Platformer
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @helpcomputer0

Added a sword attack and some lightning to outdoor parts, no rain yet though... #pixelart T.co

Nov 23 2020

Background work and improved some anims today. Still resisting the urge to add more detail. #pixelart T.co

Nov 21 2020

Starting on some basic animations. #pixelart T.co

Nov 17 2020

This looks great! #pixelart #toads T.co

Nov 16 2020

Trying out some ideas for simple effects and screen movement. #pixelart #gamedev T.co

Nov 16 2020

What is your opinion of CRT shaders for new pixel art games? #pixelart #indiegame

Nov 15 2020

Some bits for a castle platformer. I used SuperCRT for the TV filter. #pixelart T.co

Nov 15 2020

Nightmare fuel. #pixelart #pyxel T.co

Nov 14 2020

An empty farm with unknown trees. #pixelart #pyxel T.co

Nov 14 2020

Had a break from pixel art for a while, just some fun practicing again. #pixelart #pyxel T.co

Nov 14 2020

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