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Story
Uncover your past in a chaotic city controlled by men and enforced by machines. Battle your way through armies of government enforcers, religious zealots, and corporate mercenaries to find the origin of your power.




Gameplay
Influenced by Shinobi, Rolling Thunder, Ninja Gaiden, Castlevania, and others. Gameplay is focused on close combat with an emphasis on stealth, timing, and decision making.


Visuals
It will make particular use of ZX Spectrum-style attribute clash to simulate atmospheric lighting and other effects. It will also stick closely to ZX Spectrum colour/attribute limitations (although not necessarily memory and CPU limits!).




Platform
PC

Completion: 10%
Story [Complete]
Design doc [Complete]
Working prototype [In-progress]
...

Updates
I mostly post updates to Twitter (@helpcomputer0) but you can also follow at TIGSource.

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Dragon Zero Prototyping

News

A couple of weeks ago I started working on a new unnamed ninja-type game. I threw together some mockup images, and wrote up a cool story to go with it. I've put together a prototype in Construct 2 so now I can start to share my progress as I go along.

The main story is complete, and I've tried to document all the main mechanics of the game. The prototype allows the player to perform all the protagonist's moves, and this has allowed me filter out surplus moves or add new and interesting ones.

The images below show an early example of destroying light sources which will become useful in the game. Another image shows the jumping mechanics, and here I've tried to add a kind of "sticky" feel to initiating a jump, making it feel satisfying to pull off a string of simple moves.




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Shadownaut
Platforms
Windows
Creator
helpcomputer0
Engine
Construct 2
Contact
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Release date
Game watch
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Style
Genre
Platformer
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @helpcomputer0

RT @roboticgeo: The first act of Norco is available to wishlist on Steam! Check it out if you dig classic adventures, breaking into… T.co

Jan 13 2020

RT @beepyeahgames: We are looking for an illustrator to overhaul the visual style of Rogueslide, in anticipation of a release later th… T.co

Jan 12 2020

Battle testing now through the interface, magic and soul effects next. #screenshotsaturday #ZXSpectrum #gamedev T.co

Jan 11 2020

Souls can be captured in battle or bought from a "priest" who "extracts" it from captives. #pixelart #rpg T.co

Jan 5 2020

To simplify the game I've removed traditional items, weapons and experience. Instead you develop characters by poss… T.co

Jan 4 2020

A ZX81 char/worse version of @LootBndt's tree. T.co T.co

Jan 3 2020

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