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  • Story: Experience the story behind Portal Mortal! Who is the mysterious author behind the signs? W.I.P.
  • Dozens of collectibles: Find and collect dozens of hidden items, such as hats and masks! The road is not always easy and you have to search carefully your surroundings to find a way, but that's just the beginning.
  • Character customization: Use your found collectibles to make the character look the way you want. Change hat, mask or even the look of your portals!
  • Wide variety of levels: There are levels for everybody: For complete beginners to people who just can't get enough challenge.
  • In-game level editor: Create, Modify, Download and Upload! Easy to use, always there! Create your own levels, share them with your friends and share the pain! Want to explore the level you haven't completed yet? Want to make some modifications to ease or harden your task? Everything is possible!
  • Different themes: While creating a level, you can choose its theme. Theme will affect not only to music, but also some of the graphics! If you don't like the default themes, you can always create your own!
  • Co-op with up to 32 players: Play with your friends! Who reaches the exit first? Who will survive the longest? Level needs... something? Add it on the fly!
  • Local Co-op with up to 4 players: Play with your friends in a same computer using gamepads! Play locally, host or join in existing online game!
  • Play with Windows or Linux: Choose your operating system for gaming!
  • Electro pumping soundtrack by Deracol: Beautiful and energetic soundtrack which will keep your adrenaline pumping!
  • Keyboard or Gamepad: Do you prefer gamepad over keyboard? Do you like to rebind your keys/buttons? You can do that!
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Portal Mortal - Demo v0.8.1

Some changes in this build are:

  • Added support for campaign playlists.
  • Added new boss: Jumpy.
  • Added 2 new options to theme block: par time and hardcore friendly.
  • Added extra filters on level selection.
  • Added Coil Games logo as part of the startup.
  • Adjusted level name animation a bit.
  • Anti-gravity field and goal are using similar method when drawing the area.
  • Camera Speech Bubble can now be used outside of level based intro sequence to give players general tips.
  • Fixed an issue with audio emitter, where volume reduction was applied twice.
  • Fixed an issue where more than 1 local players could cause "open world" option to be ignored.
  • Fixed a crash which could occur when blood was applied to blocks.
  • Fixed an issue with progress block, which could crash the whole game.
  • Fixed an issue where local players were facing the wrong way with gamepads.
  • Improved sound emitters to work the same was as music blocks do.
  • Improved text drawing on menu.
  • Improved assisting options.
  • Improved blood drawing logic.
  • Level menu now shows completed challenges next to best time.
  • Plenty of little tweaks here and there.

Read "README!.txt" for more patch notes!

Trailer

Screenshots

What's next?

When life gives you lemons, you make lemonade! There's not much to say here at the moment.

Technically the game is nearing the most perfect state (as always) and the biggest job left will be with level design and story. There's plenty of small things left to hang all around, which I will take care of "eventually", but there shouldn't be anything critical open as far as I'm aware of.

This is the last free build before the final release. If you are interested to see more in a future, consider dropping Portal Mortal on your Steam wishlist!

Our Discord channel is also open! It's not the most active place, but feel free to drop by to say hello!! Link can be found right after these last few paragraphs.

I've also given up with Mac version. If the game sells well after the release, I'll consider adding it, but as for now, it shall remain exiled.

Now, towards the version 1.0! See you next year!

Reddit: Reddit.com
Website: Portalmortal.net
Twitter: Twitter.com
Discord: Discordapp.com

Windows
Portal Mortal - Demo (Windows)


Linux
Portal Mortal - Demo (Linux)


Meanwhile, please, do enjoy!


Version 0.7.1 - Just a phase before the next one

Version 0.7.1 - Just a phase before the next one

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This build is full of little fixes, QoL improvements and placeholder replacements. Modding support now goes over custom music files. Currently the most...

Version 0.7.0 - 8 months later

Version 0.7.0 - 8 months later

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Version 0.6.1 - Still looking for publisher!

Version 0.6.1 - Still looking for publisher!

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Added animations for Pressurizer boss, improved sound emitters a lot, plenty of QoL improvement on editor side, improved gamepad controls and added plenty...

Version 0.6.0 - Looking for a publisher!

Version 0.6.0 - Looking for a publisher!

News

Added fusebox to control items on rails, improved downloading levels and added more ways to make sure the game stays in sync during multiplayer. Plenty...

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Portal Mortal - Demo (Linux)

Portal Mortal - Demo (Linux)

Demo

This demo contains completely new tutorial levels, couple of hand picked random levels and abiltiy to edit, upload and download levels as you please!

Portal Mortal - Demo (Windows)

Portal Mortal - Demo (Windows)

Demo

This demo contains completely new tutorial levels, couple of hand picked random levels and abiltiy to edit, upload and download levels as you please!

Comments  (0 - 10 of 29)
Guest
Guest

"black blocks are barely visible on black background"

In one of my maps Im using 8 different color blocks mostly connected to each others. Black color differentiate from most of else so i have to use it so player won't lose the track in this colorful mess.

"too much momentum when placing one portal beneath yourself"

It's harmful when it comes to precise platforming (yep I'm all hardcore). To solve this simply keep new momentum for 2 upward portals and bring back old for every other portal arrangement.

"give option between old and new?"

Will people download my theme with the map? Also will spike hitbox adjust to it sprite?

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Theipe Creator
Theipe

I could add some extra colors or at least modify current colors the way they don't resemble too much each other.

About the momentum, this would be a good idea, but it would cause another problem. I'll figure out the solution for sure.

Spikes. I'm going to add unchanging collision mask which doesn't go with the sprite. I was just thinking way harder than I actually should. This will be fixed.

Thanks for the suggestions!

Reply Good karma+3 votes
Guest
Guest

black blocks are barely visible on black background, portal physics now works really weird - you get too much momentum when placing one portal beneath yourself. Also new spikes are too big to carefully dodge, can you please give option between old and new?

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Theipe Creator
Theipe

"black blocks are barely visible on black background"

There's plenty of other colors, unless you are already using all of them. However, this block is going to change sooner or later so I can hint about that issue to my pixel artist.

"too much momentum when placing one portal beneath yourself"

This one was to prevent player instantly to warp back and forth. Is there situation where this would be harmful?

"give option between old and new?"

Space spikes are going to be space spikes. You can, however, create your own theme. It could be the already existing one with only few new modifications (It's a bit broken, but next version should fix it). I can pass this info to my pixel artist as well.

Reply Good karma+2 votes
Borari
Borari

This is a cool 2-D platformer with obvious insperation from Portal and Super Meat Boy. It has a cool retro mechanic-art style and pretty fun and sometimes frustrating gameplay. I really like the special effects like for example the blood exploding everywhere! Makes me just want to kill myself over and over again :3 This game confused me as first since i thought it was already pre-made levels with some kind of an story but after the tutorial it was straight to user made levels which is ok but was confusing at first (until i read the readme file). This is fun to tinker around with if you want to test your creativity or make some cool stuff. I'll definitively come back to this if i ever get bored and just want to be creative. Theres a few bugs here and there but nothing too noticeable. Overall it was an enjoyable experience and i would love if there was maybe more of an story or something to keep you playing if you don't feel that creative. I really liked this game and i'll give it at the moment 7/10 and i'll definitively keep a look-out for updates and stuff in the future. Cheers! :3

-Sephos

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Theipe Creator
Theipe

Thanks for the feedback, Sephos! I'm glad you liked it!

"Theres a few bugs here and there but nothing too noticeable."
Dare to say what you mean by this? Something that wasn't working as intended or some silly logical failures?

"i would love if there was maybe more of an story or something to keep you playing"
This is still in alpha stage. Well, not a good excuse, but excuse nevertheless. There will be a story, but not just yet.

Reply Good karma+2 votes
Blodyavenger
Blodyavenger

I didn't know the game is ready for trying. Downloading it ASAP! #excited

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Theipe Creator
Theipe

Indeed it is! :D

Reply Good karma+2 votes
Guest
Guest

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

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Theipe Creator
Theipe

Ofcourse there had to be something like that. I'll put it into my todo-list.

Reply Good karma+2 votes
Guest
Guest

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

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Theipe Creator
Theipe

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

Reply Good karma+2 votes
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