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  • Story: Experience the story behind Portal Mortal! Who is the mysterious author behind the signs? W.I.P.
  • Dozens of collectibles: Find and collect dozens of hidden items, such as hats and masks! The road is not always easy and you have to search carefully your surroundings to find a way, but that's just the beginning.
  • Character customization: Use your found collectibles to make the character look the way you want. Change hat, mask or even the look of your portals!
  • Wide variety of levels: There are levels for everybody: For complete beginners to people who just can't get enough challenge.
  • Replay: Watch all your attempts running around the level at the same time!
  • In-game level editor: Create, Modify, Download and Upload! Easy to use, always there! Create your own levels, share them with your friends and share the pain! Want to explore the level you haven't completed yet? Want to make some modifications to ease or harden your task? Everything is possible!
  • Different themes: While creating a level, you can choose its theme. Theme will affect not only to music, but also some of the graphics! If you don't like the default themes, you can always create your own!
  • Co-op with up to 32 players: Play with your friends! Who reaches the exit first? Who will survive the longest? Level needs... something? Add it on the fly!
  • Local Co-op with up to 4 players: Play with your friends in a same computer using gamepads! Play locally, host or join in existing online game!
  • Play with Windows, Linux and Mac: Choose your operating system for gaming!
  • Electro pumping soundtrack by Deracol: Beautiful and energetic soundtrack which will keep your adrenaline pumping!
  • Localisation: Play with your own language! Currently English, Finnish and Russian are the only included languages.
  • Keyboard or Gamepad: Do you prefer gamepad over keyboard? Do you like to rebind your keys/buttons? You can do that!
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Portal Mortal - Version 0.7.1

Some changes in this build are:

  • Added feedback when changing volume.
  • Added "Play once" option to animated tiles.
  • Added new block: Notebook. You can leave comments on levels and they'll appear in edit mode.
  • Added option to choose "safe zone" for vertical elevators.
  • Changed flowers from instances to particles.
  • Fixed an issue where multiple end of level triggers could skip the whole next level during multiplayer.
  • Fixed issue with fonts when size of the screen was changed.
  • Fixed an issue with doors where they wouldn't correctly show opening/closing animation.
  • Fixed an issue where player could accidentally place a block when releasing a space during edit mode.
  • Fixed an issue which would cause game to crash when cleaning blood from surfaces.
  • Fixed an issue where view would remain zoomed in when window size was being reduced drastically.
  • Forced host to reload current level to avoid state desyncs.
  • Improved first time setup screen.
  • Music is now directly loaded from "music" folder based on theme configs.
  • When main player's gamepad is disconnected during singleplayer, it'll pause the game.

Read "README!.txt" for more patch notes!

Screenshots

These screenshots are from upcoming themes/worlds which are not included as part of the game, yet:

What's next?

There's some stuff I had to disable in order to push this one out. I'm in progress of reworking lighting and adding rest of the bosses.

Yet again, this one should bring Portal Mortal closer to be even more stable than it previously was. By stable I mean less crashes and less headache with controls.

As stated in a title, this is "just a phase", thus I'm only releasing Windows version. Linux is and should be working, in theory, but there's some background problems I haven't been able to investigate, yet. Anyway, that'll come later on when the things are looking better.

My next goal is to aim towards version 0.8.0, which, in theory, should mark the end of new blocks, bosses and all that. It should be a version that only needs careful polishing as well as intro & outro + credits. After that, in theory yet again, the game should be ready for a release.

Then there's Steam integration ahead of me. If nothing else, at least adding achievements should do the trick. I'll be investigating other possible options as well, like workshop support! That would save me some bandwidth of my own.

Summa summarum: 0.8.0 (or 0.8.x) is probably the last public version I'll be releasing. After that, the project will go dark and emerge only when the release date is known.

Reddit: Reddit.com
Website: Portalmortal.net
Twitter: Twitter.com
Discord: Discordapp.com

Windows
Portal Mortal - Beta 0.7.1 (Windows only)


Linux
Not currently available


Mac
Not currently available


Meanwhile, please, do enjoy!


Version 0.7.0 - 8 months later

Version 0.7.0 - 8 months later

News

Space and Nature themes are nearly 100% finished. Added even more support to gamepad. Improved multiplayer stability. Improved blood. Tons of small QoL...

Version 0.6.1 - Still looking for publisher!

Version 0.6.1 - Still looking for publisher!

News

Added animations for Pressurizer boss, improved sound emitters a lot, plenty of QoL improvement on editor side, improved gamepad controls and added plenty...

Version 0.6.0 - Looking for a publisher!

Version 0.6.0 - Looking for a publisher!

News

Added fusebox to control items on rails, improved downloading levels and added more ways to make sure the game stays in sync during multiplayer. Plenty...

Version 0.5.1 - The most stable version yet

Version 0.5.1 - The most stable version yet

News

I applied tons of bug fixes and improvements through the whole system and the experience should be much more fluid now.

Add file RSS Files
Portal Mortal - Beta 0.7.1 (Windows only)

Portal Mortal - Beta 0.7.1 (Windows only)

Demo

Plenty of different fixes and improvements all around the system! Check "README!!!.txt" or description for more info. There's currently some visual problems...

Portal Mortal - Beta 0.7.0 (Windows only)

Portal Mortal - Beta 0.7.0 (Windows only)

Demo

Space and Nature themes are nearly 100% completed. Added even more support to gamepad. Improved multiplayer stability. Improved blood. Tons of small QoL...

Portal Mortal - Beta 0.7.0 (Linux only)

Portal Mortal - Beta 0.7.0 (Linux only)

Demo

Space and Nature themes are nearly 100% completed. Added even more support to gamepad. Improved multiplayer stability. Improved blood. Tons of small QoL...

Portal Mortal - Beta 0.6.1 (Windows only)

Portal Mortal - Beta 0.6.1 (Windows only)

Demo

Plenty of QoL improvements, new Nature art and tweaked tutorials!

Portal Mortal - Beta 0.6.1 (Linux only)

Portal Mortal - Beta 0.6.1 (Linux only)

Demo

Plenty of QoL improvements, new Nature art and tweaked tutorials!

Portal Mortal - Beta 0.6.1 (Mac only)

Portal Mortal - Beta 0.6.1 (Mac only)

Demo

Plenty of QoL improvements, new Nature art and tweaked tutorials!

Comments  (0 - 10 of 29)
Guest
Guest

"black blocks are barely visible on black background"

In one of my maps Im using 8 different color blocks mostly connected to each others. Black color differentiate from most of else so i have to use it so player won't lose the track in this colorful mess.

"too much momentum when placing one portal beneath yourself"

It's harmful when it comes to precise platforming (yep I'm all hardcore). To solve this simply keep new momentum for 2 upward portals and bring back old for every other portal arrangement.

"give option between old and new?"

Will people download my theme with the map? Also will spike hitbox adjust to it sprite?

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IsmoLaitela Creator
IsmoLaitela

I could add some extra colors or at least modify current colors the way they don't resemble too much each other.

About the momentum, this would be a good idea, but it would cause another problem. I'll figure out the solution for sure.

Spikes. I'm going to add unchanging collision mask which doesn't go with the sprite. I was just thinking way harder than I actually should. This will be fixed.

Thanks for the suggestions!

Reply Good karma+2 votes
Guest
Guest

black blocks are barely visible on black background, portal physics now works really weird - you get too much momentum when placing one portal beneath yourself. Also new spikes are too big to carefully dodge, can you please give option between old and new?

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IsmoLaitela Creator
IsmoLaitela

"black blocks are barely visible on black background"

There's plenty of other colors, unless you are already using all of them. However, this block is going to change sooner or later so I can hint about that issue to my pixel artist.

"too much momentum when placing one portal beneath yourself"

This one was to prevent player instantly to warp back and forth. Is there situation where this would be harmful?

"give option between old and new?"

Space spikes are going to be space spikes. You can, however, create your own theme. It could be the already existing one with only few new modifications (It's a bit broken, but next version should fix it). I can pass this info to my pixel artist as well.

Reply Good karma+1 vote
Borari
Borari

This is a cool 2-D platformer with obvious insperation from Portal and Super Meat Boy. It has a cool retro mechanic-art style and pretty fun and sometimes frustrating gameplay. I really like the special effects like for example the blood exploding everywhere! Makes me just want to kill myself over and over again :3 This game confused me as first since i thought it was already pre-made levels with some kind of an story but after the tutorial it was straight to user made levels which is ok but was confusing at first (until i read the readme file). This is fun to tinker around with if you want to test your creativity or make some cool stuff. I'll definitively come back to this if i ever get bored and just want to be creative. Theres a few bugs here and there but nothing too noticeable. Overall it was an enjoyable experience and i would love if there was maybe more of an story or something to keep you playing if you don't feel that creative. I really liked this game and i'll give it at the moment 7/10 and i'll definitively keep a look-out for updates and stuff in the future. Cheers! :3

-Sephos

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IsmoLaitela Creator
IsmoLaitela

Thanks for the feedback, Sephos! I'm glad you liked it!

"Theres a few bugs here and there but nothing too noticeable."
Dare to say what you mean by this? Something that wasn't working as intended or some silly logical failures?

"i would love if there was maybe more of an story or something to keep you playing"
This is still in alpha stage. Well, not a good excuse, but excuse nevertheless. There will be a story, but not just yet.

Reply Good karma+1 vote
Blodyavenger
Blodyavenger

I didn't know the game is ready for trying. Downloading it ASAP! #excited

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IsmoLaitela Creator
IsmoLaitela

Indeed it is! :D

Reply Good karma+1 vote
Guest
Guest

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

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IsmoLaitela Creator
IsmoLaitela

Ofcourse there had to be something like that. I'll put it into my todo-list.

Reply Good karma+1 vote
Guest
Guest

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

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IsmoLaitela Creator
IsmoLaitela

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

Reply Good karma+1 vote
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Portal Mortal
Platforms
Windows, Mac, Linux
Creator
IsmoLaitela
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"I can't make that roll!" "Why not?" "Mau is blocking the way" #dnd #cat #Caturday T.co

Jan 16 2021

Oh right, it's #IndieDevHour going on! While I'm having issues with the code (darned legacy!), have some eye candy!… T.co

Jan 13 2021

If there's something I dislike working with, it's the elevators. If it's not, then it's the DOORS! And those second… T.co

Jan 13 2021

I don't know how this is working already, but I'm afraid I have to rewrite the door logic again...

Jan 12 2021

Some graphical improvements this week. Mostly related to weather effects. *cracling noises* ⛈️#screenshotsaturday… T.co

Jan 9 2021

One must look good when facing puzzles in space... or in jungle, or hell, or crystalized-whatever... everywhere! Co… T.co

Jan 8 2021

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