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  • Story: Experience the story behind Portal Mortal! Who is the mysterious author behind the signs? W.I.P.
  • Dozens of collectibles: Find and collect dozens of hidden items, such as hats and masks! The road is not always easy and you have to search carefully your surroundings to find a way, but that's just the beginning.
  • Character customization: Use your found collectibles to make the character look the way you want. Change hat, mask or even the look of your portals!
  • Wide variety of levels: There are levels for everybody: For complete beginners to people who just can't get enough challenge.
  • Replay: Watch all your attempts running around the level at the same time!
  • In-game level editor: Create, Modify, Download and Upload! Easy to use, always there! Create your own levels, share them with your friends and share the pain! Want to explore the level you haven't completed yet? Want to make some modifications to ease or harden your task? Everything is possible!
  • Different themes: While creating a level, you can choose its theme. Theme will affect not only to music, but also some of the graphics! If you don't like the default themes, you can always create your own!
  • Co-op with up to 32 players: Play with your friends! Who reaches the exit first? Who will survive the longest? Level needs... something? Add it on the fly!
  • Local Co-op with up to 4 players: Play with your friends in a same computer using gamepads! Play locally, host or join in existing online game!
  • Play with Windows, Linux and Mac: Choose your operating system for gaming!
  • Electro pumping soundtrack by DJJusbi: Beautiful and energetic soundtrack which will keep your adrenaline pumping!
  • Localisation: Play with your own language! Currently English, Finnish and Russian are the only included languages.
  • Keyboard or Gamepad: Do you prefer gamepad over keyboard? Do you like to rebind your keys/buttons? You can do that!
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Portal Mortal - Version 0.6.0

Some changes in this build are:

  • Added possibility to write your own text on usable triggers, like "Examine", "Touch" and "Observe".
  • Added option to clear wanted tile layers.
  • Added fusebox to control items on rails.
  • Added option to set editor grid color in config.ini.
  • Added level codes related to level upload and download.
  • Added options xoffset and yoffset to theme related config files.
  • Added German language files. (Translater by Termoteros)
  • Fixed an issue, where mouse would completely disappear during edit mode when trying to save new level.
  • Fixed a crash which occured when player flicked switch during an online game and there was another player in edit mode.
  • Improved portal physics.
  • Improved players physics to be more consistence between different FPS.
  • Improved saw and mechanic base movements.
  • Improved menu graphics and layout.
  • Improved blood drawing, if there's decoration set on top of solid block.
  • Improved level search and backend.
  • Admin can now change theme during multiplayer.
  • Option "show_fps=1" can now be added in settings.ini under [settings].
  • Plenty of small undocumented changes

Read "README!.txt" for more patch notes!

KNOWN ISSUES:

  • There's a chance that the main menu will be partially visible at the start of the game. Hitting ESC won't do anything and the menu appears to be open.
    • To fix this, the player must resize the game window juuuust a little bit.

Screenshots

What's next?

As you may have read from the title, I'm looking for a publisher! I need someone who could help me with advertisements and provides funding. Hit me with a message or contact through various social media links listed below, if interested!

In a less than two weeks, I'll be traveling to London for Casual Connect 2019 event! I'll be showcasing my game there in indie section. Hopefully it'll start something fruitful for this project...

Due to previously mentioned reason, I had to wrap this build earlier than I wanted. I have to prepare special build for the said event and make sure it'll be as representative as possible, reflecting its current development state as well as possible. There's still work to be done, but I'm nearing the finish line. And I am nervous. Really. Nervous. Never been in any event of this kind ever before. So if not anything else, at least plenty of experience!

Reddit: Reddit.com
Website: Portalmortal.net
Twitter: Twitter.com
Discord: Discordapp.com

Windows
Portal Mortal - Beta 0.6.0 (Windows only)


Linux
Portal Mortal - Beta 0.6.0 (Linux only)


Mac
Portal Mortal - Beta 0.6.0 (Mac only)


Meanwhile, please, do enjoy!


Version 0.5.1 - The most stable version yet

Version 0.5.1 - The most stable version yet

News

I applied tons of bug fixes and improvements through the whole system and the experience should be much more fluid now.

Version 0.5.0 - Reworked menu system

Version 0.5.0 - Reworked menu system

News

Reworked the whole menu system and applied some gently touches in here and there.

Version 0.4.1 - Server browser up and running

Version 0.4.1 - Server browser up and running

News

Included server browser, added some new blocks to tinker with, like flags, goals and pendulums!

Version 0.3.1 - Hell awaits, we defy

Version 0.3.1 - Hell awaits, we defy

News

Mac users can now search and download levels, added couple of new blocks, like missile turret and particle emitter. Improved modding possibilities with...

Add file RSS Files
Portal Mortal - Beta 0.6.0 (Mac only)

Portal Mortal - Beta 0.6.0 (Mac only)

Demo

Added fusebox to control items on rails, improved downloading levels and added more ways to make sure the game stays in sync during multiplayer.

Portal Mortal - Beta 0.6.0 (Linux only)

Portal Mortal - Beta 0.6.0 (Linux only)

Demo

Added fusebox to control items on rails, improved downloading levels and added more ways to make sure the game stays in sync during multiplayer.

Portal Mortal - Beta 0.6.0 (Windows only)

Portal Mortal - Beta 0.6.0 (Windows only)

Demo

Added fusebox to control items on rails, improved downloading levels and added more ways to make sure the game stays in sync during multiplayer.

Portal Mortal - Beta 0.5.1 (Windows only)

Portal Mortal - Beta 0.5.1 (Windows only)

Demo

Added gamepad support to main menu, fixed +20 issues and improved physics a lot.

Portal Mortal - Beta 0.5.1 (Mac only)

Portal Mortal - Beta 0.5.1 (Mac only)

Demo

Added gamepad support to main menu, fixed +20 issues and improved physics a lot.

Portal Mortal - Beta 0.5.1 (Linux only)

Portal Mortal - Beta 0.5.1 (Linux only)

Demo

Added gamepad support to main menu, fixed +20 issues and improved physics a lot.

Comments  (0 - 10 of 29)
Guest
Guest

"black blocks are barely visible on black background"

In one of my maps Im using 8 different color blocks mostly connected to each others. Black color differentiate from most of else so i have to use it so player won't lose the track in this colorful mess.

"too much momentum when placing one portal beneath yourself"

It's harmful when it comes to precise platforming (yep I'm all hardcore). To solve this simply keep new momentum for 2 upward portals and bring back old for every other portal arrangement.

"give option between old and new?"

Will people download my theme with the map? Also will spike hitbox adjust to it sprite?

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IsmoLaitela Creator
IsmoLaitela

I could add some extra colors or at least modify current colors the way they don't resemble too much each other.

About the momentum, this would be a good idea, but it would cause another problem. I'll figure out the solution for sure.

Spikes. I'm going to add unchanging collision mask which doesn't go with the sprite. I was just thinking way harder than I actually should. This will be fixed.

Thanks for the suggestions!

Reply Good karma+1 vote
Guest
Guest

black blocks are barely visible on black background, portal physics now works really weird - you get too much momentum when placing one portal beneath yourself. Also new spikes are too big to carefully dodge, can you please give option between old and new?

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IsmoLaitela Creator
IsmoLaitela

"black blocks are barely visible on black background"

There's plenty of other colors, unless you are already using all of them. However, this block is going to change sooner or later so I can hint about that issue to my pixel artist.

"too much momentum when placing one portal beneath yourself"

This one was to prevent player instantly to warp back and forth. Is there situation where this would be harmful?

"give option between old and new?"

Space spikes are going to be space spikes. You can, however, create your own theme. It could be the already existing one with only few new modifications (It's a bit broken, but next version should fix it). I can pass this info to my pixel artist as well.

Reply Good karma+1 vote
Sephos
Sephos

This is a cool 2-D platformer with obvious insperation from Portal and Super Meat Boy. It has a cool retro mechanic-art style and pretty fun and sometimes frustrating gameplay. I really like the special effects like for example the blood exploding everywhere! Makes me just want to kill myself over and over again :3 This game confused me as first since i thought it was already pre-made levels with some kind of an story but after the tutorial it was straight to user made levels which is ok but was confusing at first (until i read the readme file). This is fun to tinker around with if you want to test your creativity or make some cool stuff. I'll definitively come back to this if i ever get bored and just want to be creative. Theres a few bugs here and there but nothing too noticeable. Overall it was an enjoyable experience and i would love if there was maybe more of an story or something to keep you playing if you don't feel that creative. I really liked this game and i'll give it at the moment 7/10 and i'll definitively keep a look-out for updates and stuff in the future. Cheers! :3

-Sephos

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IsmoLaitela Creator
IsmoLaitela

Thanks for the feedback, Sephos! I'm glad you liked it!

"Theres a few bugs here and there but nothing too noticeable."
Dare to say what you mean by this? Something that wasn't working as intended or some silly logical failures?

"i would love if there was maybe more of an story or something to keep you playing"
This is still in alpha stage. Well, not a good excuse, but excuse nevertheless. There will be a story, but not just yet.

Reply Good karma+1 vote
Blodyavenger
Blodyavenger

I didn't know the game is ready for trying. Downloading it ASAP! #excited

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IsmoLaitela Creator
IsmoLaitela

Indeed it is! :D

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Guest
Guest

A bug, monsenior! If you playing a playlist and finish a level with reversed gravity - next level will be with the same gravity :3

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IsmoLaitela Creator
IsmoLaitela

Ofcourse there had to be something like that. I'll put it into my todo-list.

Reply Good karma+1 vote
Guest
Guest

Welp, just found new game-breaking bug. Every weak block u've stepped on will start destroying after respawn on checkpoint. You can check it on "Halfmap challenge" level

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IsmoLaitela Creator
IsmoLaitela

That's interesting. When I tried out "Halfmap challenge" this happened, but I fixed it and tried... and it still exists? This sounds like I had to release hotfix in a few days. x_x

Reply Good karma+1 vote
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Portal Mortal
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Windows, Mac, Linux
Creator
IsmoLaitela
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Portalmortal.net
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Latest tweets from @theismolaitela

Looks like upgrading #gamemaker from 1.4.1768 to 1.4.9999 was actually a good thing to do! Not only games now run 2… T.co

May 21 2019

This reminds me that there's yet another achievement I haven't opened! T.co

May 21 2019

One week for now and I'll probably won't be able to get sleep. Casual Connect '19 is creeping closer and closer every minute...

May 19 2019

RT @IndieDB: Portal Mortal is a hardcore precision platformer that describes itself as Portal meets Super Meat Boy… T.co

May 19 2019

I just had my first ox tar-tar and it was HEAVENLY delicious! I could've cancelled my dessert just to order more of that delicious treat!

May 17 2019

That feeling, when you casually get asked the source of your game to learn from it... 🤔#gamedev #indiedev

May 17 2019

This sweet, short lasting moment when pushing out new version... T.co

May 17 2019

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