A couple of weeks ago I started working on a new unnamed ninja-type game. I threw together some mockup images, and wrote up a cool story to go with it. I've put together a prototype in Construct 2 so now I can start to share my progress as I go along.
The main story is complete, and I've tried to document all the main mechanics of the game. The prototype allows the player to perform all the protagonist's moves, and this has allowed me filter out surplus moves or add new and interesting ones.
The images below show an early example of destroying light sources which will become useful in the game. Another image shows the jumping mechanics, and here I've tried to add a kind of "sticky" feel to initiating a jump, making it feel satisfying to pull off a string of simple moves.