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Setting sun is an upcoming Co-op Roguelite Dungeon Crawler. It's set in a universe during the Japanese Edo period where Yokai roam the world freely. The land is in turmoil because the Shogun rules with an iron fist. A couple of mysterious wanderers answer the call to help mankind and try to fight the source of the corruption together.

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Setting Sun update (0.37)

News

Ohayooh!

It's been a month since releasing my first public demo and after collecting all the feedback I got from the initial build a new update is ready to be played.

First of all I want to thank everyone for trying out the demo, I hope you liked playing it and hopefully you will do so again :)

So without further ado

Patch notes

General

- Keyboard support has been added

Developer note: Several players were asking for keyboard support because they did not have a controller or simply wanted to play with keyboard so keyboard support has been added. I did have some issues coming up with the correct way to implement this because the game was always designed with a controller in mind. You need to react fast, push several buttons at the same time, ... which is all much easier to pull off with a gamepad.

Aside from that there's some logistical issues that come with a mouse and keyboard like a mouse not having enough buttons to bind all your actions too because you can't assume that everyone has a mouse with 20 buttons. So I figured the best way to implement this is to make it arcade style by having both hands on the keyboard. You can still rebind your actions to the mouse if you prefer.

But in the end playing with a controller is still advised though.

- Key rebinding has been added

Developer note: Key rebinding is still very much a work in progress.
Basic rebinding works right now (for both keyboard and gamepad) but I'm gonna have to change some stuff when co-op play releases.
Also the existing icons in game are not yet updated should the player change any of the bindings.

On another note Unity comes packed with support for the most popular gamepads (like Xbox, PS4, switch) but some players were playing with other gamepads which don't work out of the box.

So hopefully the rebind system has the ability to pick up input from unknown gamepads so players have the ability to configure their gamepad themselves. Sadly I don't have the option to test this because I threw my fake PS3 controller away some time ago. So please let me know if this does work for anyone using a generic gamepad.

- Added option to change your screen resolution

Developer note: Some players in the Linux version had the game launch in a lower resolution for some reason and the only way to change it to the correct setting was through a terminal command (Thanks too booman from gamersonlinux)

- UI updates (dialog window has been updated, a patch notes menu has been added and the keyboard bindings have been added next to the gamepad icons for all interactions)

Dungeon changes

- The placement and size for room obstacles has been updated
- The first room will now only spawn 1 enemy

- Enemy normal attack damage has also been reduced

- Enemies now have a additional power attack

Developer note: When fighting enemies 1V1 it was possible to keep them locked in their hit animation which didn't really pose any challenge. So now enemies have an additional stronger attack that can't be interrupted but also with a indication that gives you time to react.


- A new gamble room can now be discovered

Ronin changes

- The base cost for dodging and parrying has been reduced

- Sprinting now drains stamina

- Way of the Samurai now has a additional indicator on the player's weapon when it triggers

What's next

For now I'm planning on adding the local co-op gameplay for the next update together with any issues/feedback this update brings.

Local co-op is working but I need to fix some features like resurrecting, health sharing and key rebinding which might take some time.

Aside from that I made some changes to the Ronin's stamina in this patch but I'm also planning a more robust stamina rework where all abilities are taken into account but that might not be for next update.

And that about wraps it up!

Thanks a lot for reading, try out the new build and let me know what you think in the comments or on the social medias.

Discord, twitter, itch.io

Sayonara!

Demo Spotlight

Demo Spotlight

News

This ain't no joke! The first public demo is finally live. Check it out on itch and let me know what you think! Also a update on the new content added.

Dev Log #7: Current Project State

Dev Log #7: Current Project State

News 1 comment

An update on the current state of the game, what I'm working on, plans for the future and upcoming content.

Ronin Class Spotlight

Ronin Class Spotlight

News 1 comment

Ohayo gozaimasu! Here's an overview of the ronin class's basic, defensive and ultimate abilities. Let me know what you think!

First gameplay preview!

First gameplay preview!

News 5 comments

Ohayo gozaimasu! I made a videoclip showcasing some of Setting Sun's gameplay. I hope you like it!

Add file RSS Files
Setting Sun Demo (v0.37)

Setting Sun Demo (v0.37)

Demo

The first update since the initial release a month ago. Keyboard support, key rebinding, ronin changes, enemy changes, dungeon changes

Setting Sun Demo

Setting Sun Demo

Demo 12 comments

A windows build for the first Setting Sun demo v0.36.1

Comments  (0 - 10 of 12)
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Argeomer
Argeomer

Just voted for this :)

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deadhorse12 Creator
deadhorse12

Thanks alot mate, much appreciated :)

Reply Good karma+2 votes
Argeomer
Argeomer

a pleasure :) a master piece should be recognised

Reply Good karma Bad karma+1 vote
phutt
phutt

WOW, WHEN IT WILL BE DONE?

Reply Good karma Bad karma+3 votes
deadhorse12 Creator
deadhorse12

Soon™ (well the demo atleast :p)
Currently I'm finishing the blacksmith and adding some stats to gear.
Then I gotta do some bug testing to make sure it's playable for the public.
Then I believe I can put a build online for everyone.

Reply Good karma+3 votes
phutt
phutt

i will wait with heart, i can not play online but, will play demo with pleasure

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Argeomer
Argeomer

Following. This is not usually my type of games but this game looks really good :)

Reply Good karma Bad karma+3 votes
nicotinecaffeine
nicotinecaffeine

Neat! If i had cash i would support you right away.

Reply Good karma Bad karma+4 votes
convolk
convolk

Looks amazing brah!

Reply Good karma Bad karma+4 votes
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Setting Sun
Platforms
Windows, Mac, Linux
Creator
deadhorse12
Engine
Unity
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Roguelike
Theme
Fantasy
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Latest tweets from @settingsun_arpg

Most relaxing hot springs in the area according to trip advisor ♨️🧖‍♂️🧖‍♀️♨️ #screenshotsaturday #indiedevT.co

Jun 12 2021

Take a nice relaxing bath after slaying thousands of Oni when unlocking the hot spring in town! 🧖‍♂️🧖‍♀️… T.co

Jun 5 2021

Awesome, thanks for the shout out! Was wondering why I suddenly got an influx of views today xD 🙏 T.co

Jun 5 2021

RT @1UPconf: #ThrowbackThursday had us reminiscing the awesome 1UP #Cosplay village and our living painting 🖼 🤩 Recognise any c… T.co

May 20 2021

RT @belgian_games: The #BGA21 jury is now complete with @DBontChristophe, Kamal Messaouidi, Michi-Hiro Tamaï and @Shoops__ joining the… T.co

May 12 2021

Players can discover a new type of room in the latest patch, the gamble room. Pick a chest, any chest. Winning guar… T.co

May 8 2021

Community patch 1 (v 0.37) is now available on itch! Keyboard support, key rebinding, enemy/dungeon/ronin changes.… T.co

May 7 2021

RT @sensational965: Hey awesome #indiedev and #gamedev it is Saturday today which means its time for, another #screenshotsaturday so… T.co

May 1 2021

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