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Setting sun is an asian themed hack & slash, action RPG. It's set in a universe during the edo period where Oni roam the world freely. The land is in turmoil and demons start growing violent. A couple of mysterious wanderers answer the call to help mankind and try to find the source of the corruption together.

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Ohaiooo!

Another 2.5 years have passed so I thought it might be time for another small update.
In all seriousness though, I kept working on the project and I’ve still been posting gifs, videos and images the past year, but I’ve not made a new article in a long time.

I’ve been working on and off on this project for a while now, but the last couple of months I went full out on creating some kind of playable demo, which is coming along nicely.

At first the plan was to create a kind of Japanese Diablo, but I’ve since stepped off from that idea because I figured the scope of creating an entire loot system with rpg stats, drops, legendary items, an inventory for loot and equipment, etc was a bit too much for 1 guy.

Gearing is still a big part of the game ofc, but will work differently through unlocking patterns, crafting and equipping them through a NPC.

Revamp

The game has been significantly changed and updated since its original design and can now be classified as a roguelike dungeoncrawler.

The game is split up in 2 main areas, the town and the dungeon.

The Town

The town is like a sanctuary for the player where he can roam around before and after dungeon runs, talk to NPCs, buy upgrades, craft gear, etc....

Town Screenshots

Sadly when first starting to play, the town will be pretty ransacked and look pretty deserted, because of the Shogun’s reign over the land.

It’s the player’s job to help out, bring back life to the village and solve the Shogun problem once and for all. To do this, the player will have to traverse the dungeon.

The Dungeon

The dungeon is where the action happens.
The dungeon consists of several levels and maps that are procedurally generated.

Here are a couple of example shots from areas in the dungeon.

Dungeon screenshots

Dungeon screenshots

Dungeon screenshots

Dungeon screenshots

Obviously the player will have to try and get through all the levels and bosses, and finally reach and defeat the final boss without dying, because dying will send you back to Town and the dungeon will reset!

This won't be an easy feat to accomplish on first try.

Luckily the dungeon is filled with all kinds of random encounters that can help the player out.

You could for example encounter NPC's that you can recruit to your town who will open a establishment; you could find patterns to craft new gear or simply spend your currency to invest in your town and update the place.

For example finding the Sensei will open up the Dojo in town as seen below!

Town Screenshots

Town Screenshots

So that’s a short summary of the new design of the game.

Because I’m working on the prototype, which is starting to take shape, I’ll have some more stuff to share concerning the classes, abilities, gearing, etc.. in the next articles.

And hopefully a playable demo for everyone to try out soon!

Thanks for reading.
Sayonara!

News post #5: Go ninja, go ninja, go!

News post #5: Go ninja, go ninja, go!

News

Second 2016 update containing the new ninja class, the first set of class abilities and offline mode!

News post #4: First 2016 update

News post #4: First 2016 update

News

Another update about the current state of the project. This time lots of new features including multiplayer and many others!

News post #3: Big 2015 update

News post #3: Big 2015 update

News

Big new year update about the current state of the project. This time another class is added, the necromancer is updated, new UI is added and some ARPG...

News post #2: Humble beginnings

News post #2: Humble beginnings

News

Big update about the current state of the project. More importantly the look & feel of the game itself and some early character designs.

Comments
phutt
phutt

WOW, WHEN IT WILL BE DONE?

Reply Good karma Bad karma+1 vote
deadhorse12 Creator
deadhorse12

Soon™ (well the demo atleast :p)
Currently I'm finishing the blacksmith and adding some stats to gear.
Then I gotta do some bug testing to make sure it's playable for the public.
Then I believe I can put a build online for everyone.

Reply Good karma+1 vote
Argeomer
Argeomer

Following. This is not usually my type of games but this game looks really good :)

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nicotinecaffeine
nicotinecaffeine

Neat! If i had cash i would support you right away.

Reply Good karma Bad karma+3 votes
convolk
convolk

Looks amazing brah!

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MistressAlex
MistressAlex

This looks worth playing!

Reply Good karma Bad karma+3 votes
FingerSpoons
FingerSpoons

You had me sold at Samurai X. I look forward to seeing what you do in the future.

Reply Good karma Bad karma+4 votes
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Setting Sun
Platforms
Windows
Creator
deadhorse12
Engine
Unity
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Latest tweets from @settingsun_arpg

Loot drops have been added! 💰💰💰 Youtu.be via @YouTube #indiedev #gamedev #BelgianGamesIndustry #arpg #madewithunity #unity

Jun 25 2019

Working on loot drops atm! Check out this Kanji Scroll that can drop to unlock new gear at Masamune 🉐… T.co

Jun 23 2019

Added 2 more unlockable hairstyles! A classic ronin hairdo and a growing scruffy beard 😋 #indiedev #gamedev… T.co

Jun 5 2019

That's a nice looking in-game town :p Gotta step up my game! T.co

May 22 2019

Here's a video clip showing Masamune's gear previewer! #indiedev #gamedev #BelgianGamesIndustry #arpg… T.co

May 21 2019

Masamune the Smith now works in Co-op and gear has gotten some working stats! #screenshotsaturday #indiedev… T.co

May 18 2019

Masamune the smith is back at work and gear can now be discovered, crafted and previewed! #screenshotsaturday… T.co

May 11 2019

For anyone struggling to figure out how to make interface that can be controlled by 4 local controllers(Xinput and… T.co

May 4 2019

New collectable ronin set! Feeling cute, maybe I'll go slay some oni, might delete this later tho idk!… T.co

Apr 27 2019

Rigged a new gear set for the ronin to collect 👹 Updating the prefab is gonna be a hassle tho >.<… T.co

Apr 13 2019

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