Welcome to Witch's Hut, a dungeon crawler wit 2d character in a 3d environment being developed Portugal. This page will be updated as development continues with news about what is new and what has changed.
Since our last post a few things have changed, some of them include bugs and others include elements that we didn't know if we were going to implement in the first place.
Besides that, we are working on finally implementing a second level to the game.
A patrol system seems like a no brainer to some people, but with the player requiring to kill all enemies to progress, at first we thought it would not make much of a difference. However, after testing it we decided to implement it since it forced the player to think more because he could be swarmed quite easily if not careful.
Some of the major bugs that were plaguing the game have been removed, mainly the one shot bug and a patrol bug.
That is all for this weeks update, next post we intend to bring a more visual type update with a better look at some of the new enemies as well as the environment. Thank you and stay tuned fore more updates.
Welcome to our forth devlog. In this log we will talk about what we are currently working on, what has changed in this small hiatus.
Welcome to our third devlog. Sorry for the absence, but don't worry, we hope to resume the weekly updates as intended. In this log we will talk about...
Welcome to our second devlog. In this log we will talk about the quest system we are implementing and the change in direction for our game.
Welcome to the first devlog of our game Witch's Hut. These logs are intended to show our progress as well to talk about all the setbacks we encountered.
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