• Register

RetroMomentum is a puzzle-game with advanced time and physics mechanics. You will have to find your way through the uncluttered levels of this world and discover its secrets. We wanted to offer a different solving approach of what we knew about puzzle-games, for this, we had to imagine a captivating theme while leaving to the player a margin of freedom and imagination. The result when we mess the laws of physics is mostly disconcerting and fascinating, and we will try to make it the most varied and entertaining as possible.

Post news Report RSS Newsletter 01/31

Informations on development status and test demo release.

Posted by on

Today we uploaded our last build of the game, it was not designed to be a sharing build but we need to have some feedback about what you think about it. We are sorry in advance for the multiple bugs you will see and the lack of tutorial about the gameplay mechanics.

This build seems to be stable, I didn't notice framerate drops at all. It doesn't use much shaders and should run on most PCs (if you have a low-end config, send me a message and I will send you a shaderless build). As we work on Nvidia's PhysX environement, we can't tell if physics will work on AMD cards.


The current features are : 7 levels with really basic save between them, advanced physics calculation, dynamic DoF, basic sound (we didn't really worked on yet).

The main bugs you will find are bound to physics, because we use a custom skin collider and the drag of the player have infinite power.

Thanks for testing and maybe sharing your feelings !

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: