RetroMomentum is a puzzle-game with advanced time and physics mechanics. You will have to find your way through the uncluttered levels of this world and discover its secrets. We wanted to offer a different solving approach of what we knew about puzzle-games, for this, we had to imagine a captivating theme while leaving to the player a margin of freedom and imagination. The result when we mess the laws of physics is mostly disconcerting and fascinating, and we will try to make it the most varied and entertaining as possible.
It's been a while since my last post, but lastly I found some time and inspiration to create a really simple demo level, which is heavily based on the mechanics that Portal created back in the days.
I wanted to abandon the platformer aspect of the game to focus more on the puzzle aspect.
If you have the time to test it out, you have my thanks, and be sure to leave a feedback !
After a few years of nothing, I decided to restart the project from scratch, using Unreal Engine 4.
Informations on development status and test demo release.
In the past weeks, we have (despite the lack of news) worked hard in the context of the game. We decided to implement a full history including some details...
During these last days, we have improved the gameplay correcting some bugs that allowed moving to inaccessible places. In addition, we completed a few...
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Here is a really short and simple demo to display the basics of the mechanics. If you have the time to check it out, please give a feedback.
We uploaded this test build to have some feedback about the global progression of the game. This build was not designed to be a release but as we slowed...
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