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Retro-Pixel Castles is a brutal village/town simulator with RPG and roguelike elements. Some Key Features: You CAN'T win! Yeah, that's right. Not being able to win is a feature! Survival. In Castles, you'll find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. Build a village... A major part of the game is village management, and trying to discover new ways to keep yourself alive as long as possible. Huge, hand crafted maps! Each map is 512x512 tiles wide, leaving tons of space to play on. Built-in map editor. Included in the game engine itself is a very robust, feature filled map editor. The game will be released completely DRM free, and all content created for the game will come with your initial purchase. There will be absolutely no paid DLC and tons of free content patches! (See www.retropixelcastles.com for more details!)

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New Versioning System

New Versioning System

News

I've decided to simplify the game versioning system, making is a lot easier for people to identify what version is what, and it also helps me talk about...

Retro-Pixel Castles Now On Steam + New GUI Work/Saving

Retro-Pixel Castles Now On Steam + New GUI Work/Saving

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Retro-Pixel Castles is now available on Early Access on Steam! Come fetch a copy. :)

New Build Released, Steam Price Confirmed and More!

New Build Released, Steam Price Confirmed and More!

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Retro-Pixel Castles now has a price on Steam, and a new feature-filled release is now up for download! Come get it!

WE DID IT! - Retro-Pixel Castles NOW FUNDED AND GREENLIT!

WE DID IT! - Retro-Pixel Castles NOW FUNDED AND GREENLIT!

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Retro-Pixel Castles is now over 100% funded on Kickstarter, and Greenlit on steam! This is an amazing day. Thank you guys for all your support. Next up...

Children and Reproduction Tweaking

Children and Reproduction Tweaking

News 4 comments

Working on adding children to the game, and balancing breeding mechanics some more.

New building priority system, resource pushing, and a KS/GL update!

New building priority system, resource pushing, and a KS/GL update!

News

Some new building mechanic features for you to have fun with! We've also reached a third of our Kickstarter goal, and we're a quarter of the way there...

The Epic 24 Hours Later update! (Stats included!)

The Epic 24 Hours Later update! (Stats included!)

News 1 comment

Updates on Kickstarter, Greenlight and generally how awesome you guys are! Tons of stats included for you to gawk at. :)

Greenlight, Kickstarter, a new build, and a new video!

Greenlight, Kickstarter, a new build, and a new video!

News

This biggest Retro-Pixel Castles update ever! We've launched Greenlight, Kickstarter, a brand new stable tech demo *and* a new video! Come see what all...

Mechanics Blog - Buildings!

Mechanics Blog - Buildings!

News 1 comment

For the second Mechanics Blog I will be discussing the building and workers mechanics. In Retro-Pixel Castles, you place buildings in a similar fashion...

Mechanics Blog - The Range Map

Mechanics Blog - The Range Map

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An in-depth explanation of the range map system and what it means to your survival.

(GIF Bomb!) Tons of new floating status icons!

(GIF Bomb!) Tons of new floating status icons!

News 3 comments

A whole bunch of new floating status icons, and an excuse to bombard you with .gifs!

Building mechanics and kinda-sorta gameplay!

Building mechanics and kinda-sorta gameplay!

News

I try to keep you guys posted every few days about the work in RPC, usually giving you a nice news bit at every landmark. But this landmark is a biggie...

..by popular demand, dynamic hard shadows!

..by popular demand, dynamic hard shadows!

News 5 comments

After the feedback from some of the RPC fans here and around the web about how they were disappointed that the new hard shadows were no longer dynamic...

Shadow rendering improvements, and more polish overall!

Shadow rendering improvements, and more polish overall!

News 1 comment

I've changed gears a bit and decided it was time to overhaul the shadow engine. The game is reaching a point I can start adding several new buildings...

New GUI work,  Villager Names and Twitter!

New GUI work, Villager Names and Twitter!

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I've been mostly working on the GUI in the play mode over the past few days, really polishing it up and adding in all the missing buttons. The great thing...

Food, Farming and Starvation

Food, Farming and Starvation

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The last few days have been well spent working on the new farming and hunger mechanics. As with everything in RPC, farming had a ton of AI work that needed...

More Complicated AI, Statistics and Leveling!

More Complicated AI, Statistics and Leveling!

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A lot has been added over the past few days, mostly I've been working on the villagers themselves, developing their AI to be much more intelligent and...

VIDEO: 3-Month-Mark Tech Demo

VIDEO: 3-Month-Mark Tech Demo

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Our first video! Finally! In this video, I highlight some of the technical features of RPC.

Our new musician, "Bibiki" Garcia!

Our new musician, "Bibiki" Garcia!

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I'm proud to announce RPC now has a musician! "Bibiki" GarcĂ­a has just officially signed on as RPC's music producer/composer, and he will be doing all...

 Random villager skin and hair colors, and job based clothing colors!

Random villager skin and hair colors, and job based clothing colors!

News 2 comments

Resource gathering is now mostly completed, the remaining work is just minor AI cleanup and testing. But, during the process I've started working on making...

Resource gathering

Resource gathering

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I've been spending the past few days working on a quick, smart(ish?) system for assigning your villagers to work in the various buildings on the map...

Mana Crystals!

Mana Crystals!

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Latest release: 7-17-2014! Included in this release: Huge memory improvements, can run with -Xmx96M (yes, M!) in the JVM, also added a new resource, Mana...