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Retro-Pixel Castles is a brutal village/town simulator with RPG and roguelike elements. Some Key Features: You CAN'T win! Yeah, that's right. Not being able to win is a feature! Survival. In Castles, you'll find yourself in a harsh and unforgiving environment, constantly trying to find new ways to keep your little villagers alive for just a few more days. Build a village... A major part of the game is village management, and trying to discover new ways to keep yourself alive as long as possible. Huge, hand crafted maps! Each map is 512x512 tiles wide, leaving tons of space to play on. Built-in map editor. Included in the game engine itself is a very robust, feature filled map editor. The game will be released completely DRM free, and all content created for the game will come with your initial purchase. There will be absolutely no paid DLC and tons of free content patches! (See www.retropixelcastles.com for more details!)

Post news Report RSS The Epic 24 Hours Later update! (Stats included!)

Updates on Kickstarter, Greenlight and generally how awesome you guys are! Tons of stats included for you to gawk at. :)

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Hello fellow IndieDB'ers! I'm proud to announce the hugely successful launch day on both Kickstarter and Greenlight!

It has been just slightly over 24 hours since the campaigns have launched, and thanks to all of you guys we have already reached $395 of our $5000 goal in only one day, so let's keep the momentum going! Remember; you can get a free copy of the game when it's released for as little as a $5 on Kickstarter!

We also already have over yes 800 votes on Greenlight! Keep those votes coming in! we're getting votes left and right, but we need 5,000 to break the top 100! :)

Now, once thing I've always wanted to know while setting up these type of campaigns is stats, it seems very few people are willing to talk about them. It's so hard to find some solid information online, so I thought I'd do everyone a favor, and share my first 24 hours with you all.

First, I thought I'd show you the nutty gritty steam stats. As you can see, we have a ton of votes, followers and comments already. At first, the large amount of "no" votes made me feel uneasy, but if you take a look at the average yes:no vote percentages in the top 50, Retro-Pixel Castles is actually doing absolutely amazing!

Steam stats after 24 hours.

For Kickstarter, within 24 hours we have received just shy of $400! I was surprised to see how much of it came from external social media sources I use, so guess what? All that crazy marketing people tell us to do actually works! So remember guys, get yourself a Twitter, post regular updates on IndieDB, and get yourself a thread going on popular dev forums like TigSource and Java-Gaming.org!

Kickstarter Stats within 24 hours.

Now that RPC has done so well, lets keep this momentum going! Please take the time out of your day to checkout the Kickstarter and vote on Greenlight!

Sakura Matou

Wow Good job best of luck!

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