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-------------- RESONANT BLADE DEMO OUT NOW --------------


Harness the power of music to battle The Corrupt Automata and bring harmony to the world of Terra in this 2d sci-fi action-adventure!

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Play the demo!



Listen for your enemies’ weak points and find the resonant tone to destroy them.





TECH DEMO:
Play through a short demo of Resonant Blade.

  • Fight your foes with sonic-powered attacks and combos.
  • Scan for resonant tones to exploit your enemies' weak points.
  • Listen for resonant tones to solve puzzles and discover secrets.



Enemies and projectiles in the scanner range will emit a color and tone. Set the Resonant Blade's tone to match in order to damage them.

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Some enemies only emit resonant tones as a sound. Listen carefully to match the pitch. Holding down 'R-Click' or the 'B Button' will amplify their resonant tone making it easier to hear.

ScanningKrax



Ionia City - Upper Level

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Resonant Blade is still in development. Watch my devlog series [devlog series here].

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Resonant Blade

Indie Game Devlog Episode 25: Locria Expanded & Otto

INTRO

Hey everyone and welcome to episode 25 of the Resonant Blade Devlog series. Resonant Blade is my solo indiedev project I’m currently working on. It’s a 2d sci-fi action adventure game inspired by Hyper Light Drifter and The Legend of Zelda. You can get your hands on the demo right now by clicking on the link in the description. Also, if you want to see more Resonant Blade game dev content, be sure to subscribe to the YouTube channel.

Over the past month, I’ve added lots of new scenes, a new miniboss and have been filling in more and more details with the story and plot. Although I’ve been making lots of progress, I’m getting to the point where I don’t want to spoil the entire game and show everything I’ve been working on, so I’ll just be going through a few of the latest updates.

LOCRIA: NEW AREAS

I knew I needed to start getting new areas designed and drawn up so I started expanding out Locria Island. Here’s a sneak peek of some of the new areas.

locriaMain2 designSketch

locriaBeach designSketch


OTTO

I added in a new assistant NPC that will accompany Atlas. This is the same drone that saves you at the beginning of the game. Otto joins up with you a little later in the game. This little guy doesn’t do a whole lot at the moment other than follow the player around and emphasize points of interests. I plan on adding in some other interesting ways that Otto can help out with puzzles or combat.

locriaWaterfall


ENERGY GATES

I added some energy gates to some of the new areas. In this particular scene, the gates will activate and deactivate on a set timer. They’re timers are all offset a little bit forcing the player to wait in between gates. Of course, you could always get through in one go with a few well-timed dashes.

dashEnergyGates


SOME NEW VISUAL EFFECTS

Because some of the scenes around Locria will have platforming over water, I added in a splash effect for when the player falls into the water. I also added in some new explosions that are used in the new boss fight. I also tested them out with the Sonic Grenades. I made some colorless variants of the explosions that I could dynamically change the color of by cycling the Resonant Blade’s frequency.

waterSplash

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sonicGrenadeNewExposion

ENDING

Alright, that’s it for this episode. Thanks for watching and I’ll see you next time!

Indie Game Devlog Episode 24: SMASHING Synths Minigame!

Indie Game Devlog Episode 24: SMASHING Synths Minigame!

News 2 comments

Hey everyone! In this episode of the Resonant Blade Devlog series, I'll show the new minigame quest where the player has to clean up Synth parts littered...

Indie Game Devlog Episode 23: The Colossus!

Indie Game Devlog Episode 23: The Colossus!

News

In this episode of the Resonant Blade Devlog series, I'll show a boss fight with The Colossus. This boss has some devastating attacks to watch out for...

Indie Game Devlog Episode 22: Improving 3-Hit Combo and New Demo Release 0.0.5!

Indie Game Devlog Episode 22: Improving 3-Hit Combo and New Demo Release 0.0.5!

News

New build 0.0.5 is out for PC/Mac! Test out sonic grenades, ride on a speeder bike and hoverboard, and check out some new maps (Subway Tunnel, Underwater...

Indie Game Devlog Episode 20: Underwater Tunnel!

Indie Game Devlog Episode 20: Underwater Tunnel!

News

I created an underwater tunnel connecting Ionia to Locria. The player will have to travel via a speeder through the tunnel. I also worked on a new enemy...

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Resonant Blade
Platforms
Windows, Mac
Creator
Richard.Daskas
Engine
Unity
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Style
Genre
Adventure
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @richarddaskas

Mountain. Jungle. Cave. Waterfall. View. #gamedev #indiegame #indiedev #screenshotsaturday #pixelart #indiegamedev T.co

Oct 17 2020

RT @_unsettled_: Double jump, new enemies, bombs, new parallax... #PixelArt #GameDev #IndieDev #IndieGameDev T.co

Oct 16 2020

Working on the new jungle-themed environment. Adding in some jungle plants 🌺 #pixelart #gamedev #indiedev #indiegame T.co

Oct 16 2020

Happy accidents in Gimp! Using a clipboard brush to make some ground fissures... A little noisy/messy but very quic… T.co

Oct 9 2020

Been a while, but finally updated Resonant Blade's page on Itch and uploaded the latest demo builds for PC/Mac ther… T.co

Oct 5 2020

RT @rayslynyrd: Follow along and you'll find drawing rocks ain't so hard Slynyrd.com #pixelart #tutorial #gamedev #ドット絵 T.co

Oct 5 2020

Adding in the load file menu UI to the title screen. Saving and loading is 95% working! #screenshotsaturdayT.co

Oct 3 2020

RT @SimonJakobsson: This just in! You can now wishlist Vessels of Decay on Steam!😱 #Steam #GameMaker #indiegame #pixelart T.co

Oct 1 2020

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