Harness the power of music to battle The Corrupt Automata and bring harmony to the world of Terra in this 2d sci-fi action-adventure!
Listen for your enemies’ weak points and find the resonant tone to destroy them.
Play through a short demo of Resonant Blade.
Enemies and projectiles in the scanner range will emit a color and tone. Set the Resonant Blade's tone to match in order to damage them.
Some enemies only emit resonant tones as a sound. Listen carefully to match the pitch. Holding down 'R-Click' or the 'B Button' will amplify their resonant tone making it easier to hear.
Ionia City - Upper Level
Resonant Blade is still in development. Watch my devlog series [devlog series here].
Hey everyone and welcome to episode 25 of the Resonant Blade Devlog series. Resonant Blade is my solo indiedev project I’m currently working on. It’s a 2d sci-fi action adventure game inspired by Hyper Light Drifter and The Legend of Zelda. You can get your hands on the demo right now by clicking on the link in the description. Also, if you want to see more Resonant Blade game dev content, be sure to subscribe to the YouTube channel.
Over the past month, I’ve added lots of new scenes, a new miniboss and have been filling in more and more details with the story and plot. Although I’ve been making lots of progress, I’m getting to the point where I don’t want to spoil the entire game and show everything I’ve been working on, so I’ll just be going through a few of the latest updates.
I knew I needed to start getting new areas designed and drawn up so I started expanding out Locria Island. Here’s a sneak peek of some of the new areas.
I added in a new assistant NPC that will accompany Atlas. This is the same drone that saves you at the beginning of the game. Otto joins up with you a little later in the game. This little guy doesn’t do a whole lot at the moment other than follow the player around and emphasize points of interests. I plan on adding in some other interesting ways that Otto can help out with puzzles or combat.
I added some energy gates to some of the new areas. In this particular scene, the gates will activate and deactivate on a set timer. They’re timers are all offset a little bit forcing the player to wait in between gates. Of course, you could always get through in one go with a few well-timed dashes.
Because some of the scenes around Locria will have platforming over water, I added in a splash effect for when the player falls into the water. I also added in some new explosions that are used in the new boss fight. I also tested them out with the Sonic Grenades. I made some colorless variants of the explosions that I could dynamically change the color of by cycling the Resonant Blade’s frequency.
Alright, that’s it for this episode. Thanks for watching and I’ll see you next time!
Hey everyone! In this episode of the Resonant Blade Devlog series, I'll show the new minigame quest where the player has to clean up Synth parts littered...
In this episode of the Resonant Blade Devlog series, I'll show a boss fight with The Colossus. This boss has some devastating attacks to watch out for...
New build 0.0.5 is out for PC/Mac! Test out sonic grenades, ride on a speeder bike and hoverboard, and check out some new maps (Subway Tunnel, Underwater...
I created an underwater tunnel connecting Ionia to Locria. The player will have to travel via a speeder through the tunnel. I also worked on a new enemy...
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