Remnant is a 4X space strategy game with a heavy emphasis on espionage, tactics and logistics. A few twists to the genre include: orbital mechanics, full 3D tactical combat with six degrees of freedom and a roster of randomly generated agents that act as governors, admirals and spies.
In this article I'll cover the ways that Remnant attempts to mitigate the snowball effect and keep the game engaging until the very end.
how remnant avoids the snowball
In this brief visual primer, I'll cover the basics of the flight mechanics used in Remnant.
Still getting settled on IndieDB, so I apologize for the lack of information thus far. I'll be expanding the information available over the next few days...
the road to greenlight
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