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Remnant is a 4X space strategy game with a heavy emphasis on espionage, tactics and logistics. A few twists to the genre include: orbital mechanics, full 3D tactical combat with six degrees of freedom and a roster of randomly generated agents that act as governors, admirals and spies.

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OVERVIEW

Remnant is a real-time 4X space strategy game set in a single planetary system. Some of the features that make Remnant unique are:

  • Full 3D Battles: Combat takes place in completely open space with full six degrees of freedom. No tiles. No grids. Simplified Newtonian physics allow movement in one direction while facing (and attacking) another.
  • Espionage: A complex espionage system involving agents that gain experience and level up. Capture or assassinate other player's governors, admirals and spies or disrupt their fledgling empire through sabotage and subterfuge.
  • Orbits: A dynamic map where all planets, moons and asteroids move in orbit as the game progresses. Colonizing a moon will keep the colony at arm's length but not yield as many resources as capturing the more vulnerable outer planets and asteroids.
  • Logistics: Resources are local to each planet rather than empire wide. The transportation of resources from mining worlds to forge worlds create emergent supply lines that are vulnerable to enemy disruption.

ESPIONAGE

Remnant features a complex espionage system and at the root of the system are the agents. Agents are randomly generated characters that can be recruited to act as governors, admirals and spies. Each agent has attributes that dictate their abilities and those attributes increase over time as they perform their roles. Governors are assigned to planets and boost production. Admirals are assigned to fleets and boost combat abilities. Spies are sent on missions such as sabotaging structures or ships, intelligence gathering, kidnapping or even assassinating other agents.

Admiral

All agents are vulnerable: they can be captured or killed by enemy agents or in performance of their duties. Governors can be captured or killed if a colony falls. Admirals can be killed in battle. Spies can be captured or killed when caught performing a mission. Losing experienced agents, especially governors and admirals, can be a major setback to any burgeoning empire.

COMBAT

Inevitably, conflict spills over into open war between factions. When two hostile fleets meet, combat usually ensues. Combat in Remnant takes place in an open space environment with full six degrees of freedom (6DoF). Ships can move along any axis and rotate to face any direction. No grids. No tiles.

Battle

Fleet composition is important to survival and ships fall into three basic types: corvette (small), cruiser (medium) and capital (large). Corvettes have the advantage of speed and are more easily capable of attacking capital ships where they lack firepower (usually around the engines). Cruisers fit right in the middle, they're fast enough to avoid being flanked by the corvettes but have superior firepower and should be used to escort your capital ships. Capital ships have immense firepower and are used to clear out the slower moving cruisers to allow the corvettes to more effectively swarm their target. In theory (but not always in practice): corvettes > capitals > cruisers > corvettes.

THANK YOU FOR YOUR SUPPORT


Comments
drHogan
drHogan

Looks nice, good luck with it guys!

Reply Good karma Bad karma+2 votes
GroZZleR Author
GroZZleR

Thanks for your support. Appreciate it.

Reply Good karma+1 vote
Guest
Guest

Looks interesting indeed, reminiscent of homeworld but a tad more action at it seems.

Reply Good karma Bad karma0 votes
GroZZleR Author
GroZZleR

Being compared to Homeworld is a huge honour. Thanks for checking it out.

Reply Good karma+1 vote
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Remnant
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Windows, Mac, Linux
Creator
GroZZleR
Engine
Unity
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