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What starts as a simple quest for desert scavenger Amon soon sprawls into a journey where several unlikely heroes join to save Umbra, a beautiful but harsh world that mysteriously stopped spinning thousands of cycles ago. Explore the world of Umbra and face myriads of monsters in exhilarating turn-based combat. Kiting lets you strategically take on as many enemies as you like. The more enemies the more experience gained.

Post news Report RSS New environment in progress

New screenshot from our Festival of Magic prototype and a bit about what we're currently working on.

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Working on the elevator roomWorking on the elevator room

We are now working on both the elevator room (as seen above) and an out door scene from the Hamlet where harvesting is done.
We are also preparing a new Game Design post about our combat system, as many people rightly has commented on the combat in the video being both slow and not-so-innovative.

Please rest assured that the combat in the first pre-alpha video does not show the final gameplay. (It’s pre-alpha wich is before alpha and way before beta!)

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tschery
tschery - - 179 comments

wow this looks beautiful

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dCepT Author
dCepT - - 118 comments

Thank you! The first concept art piece for this one is the Crystal Elevator Tower in the images section. We'll post the final concept and screens from the in game scene next week.

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