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Project Cybertronic is a zero gravity 3rd Person Sci-Fi online multiplayer shooter in the style of a battle arena game.

You are a soldier with a special space suit. Equipped with a jetpack, steering nozzles, magnetic boots and a gun.

In zero gravity you will accelerate on maneuvers like never before. Fly and fight in the void of space. Snap to and walk on walls, ceilings or any kind of surfaces with your magnetic boots to take cover and to dynamically recharge your jetpack. Trade your skill with other players or join the team to infiltrate gigantic battleships. Choose your weapon, use special items and dominate with your real abilities.

The future is in space and Earth-Alliance needs you.


Until the year 2150, humanity assumed to be by themselves in the universe. They longed for like-minded people, whom they could research and get to know. In short, they craved a new challenge and thus, the scientists did not stop searching for extraterrestrial life. After many years’ precipitation and failures, they succeeded in establishing contact with other living beings in the galaxy in 2150. Humanity was overjoyed to have eventually succeeded with the protracted generation-covering search for extraterrestrial life. However, the joy was not meant to be long lasting. Over the course of the following 200 years, humanity was drawn into an intergalactic war by their apparently not quite friendly neighbours. Additionally, the hostile aggressors clearly defined their goals: They want to exterminate humanity. But humanity wouldn't give up without a fight. For this reason, the earth alliance decided to use the solar system as a training ground which was the only safe place that they still knew. It was used to arrange tournaments in order to recruit soldiers and to train them as quickly as possible. The goal of the participating units is to infiltrate the stations and ships of the opponents, to find their weak points from the inside out in order to immobilise or even completely destroy them. Slip into a character of your choice, help the earth alliance to protect humanity against the aliens and save your home!

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When I develop a multiplayer shooter on my own, I compare it to pushing a car without the power of the engine. Not impossible but it works somehow. Okay, I've been on the road for 5 years now and Project Cybertronic is becoming more and more what I imagine it to be. I have created a new playable foundation on which more will be built in future. I want to share this status of the project with you.

The current client version is freely available on the project website: Cybertronic.red

The following new features have been implemented:

  • Character relative locomotion on moving objects (flying spaceship
    and physical debris).
  • Character independent view control to compensate motion sickness.
  • Character Runtime IK (aiming, hand, feeds).
  • Character respawn when eliminated.
  • Character Ragdoll when eliminated.
  • Character weapons recoil.
  • Character friction simulation.
  • Multiplayer official running linux server.
  • Multiplayer basis, use of new library Mirror Networking.
  • Multiplayer lag compensation by server-side authority and client-side prediction.
  • Restart match when the target score is reached (deathmatch).

Shooting at the SpaceshipShooting at a yet unbreakable big spaceship. Physicaly driven It turns cycles around the map and basically here to test the character walk outside and inside.

WalkingOnSpaceShipWalking on top of the flying big spaceship. This feature took me lot of time to make it work.

SurfingOnPlattform"Surfing" weightlessness on a free physicaly plattform....I´m thinking about to make a nice feature. In combination with the magnetic boots and the jetpack, this platform could be moved in a controlled manner.

ShootingAttacking the Radarstation in First Person view. Flying forward, shooting and pressed the screenshot button with the nose :O)

Earth3D Parallax background now its in earth orbit.

EliminatedRagdoll effect on elimination and one point for the shooter.

Recently I have been working live on twitch, I would be happy to see you. Follow me on Twitch or Twitter to be notified when I get started.

Thank you for reading, if you want to support the project mark your Like somewhere where you think its the best of the project or buy the full version in advance in the Steam Store.

I wish you a lot of fun!

Release and Update

Release and Update


Project Cybertronic is still alive and evolving. Read more about the release on Steam and the current state of development.

Project Cybertronic will continue

Project Cybertronic will continue


After a project break, we continue Project Cybertronic from now on. On this Article we explain what our priorities are.

Crowdfunding - How it doesn´t work

Crowdfunding - How it doesn´t work


The Indiegogo campaign was unsuccessful and we did not expect it to be so bad. But we are still optimistic and don’t let us deterred by this little...

"Cyberfunding" on Indiegogo

"Cyberfunding" on Indiegogo

News 1 comment

Our crowdfunding campaign on Indiegogo has begun. Here we explain why we started this without a big community and our attitude towards this project.

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Latest tweets from @cybertronic_red

Price adjustment on Steam 📉 An indie game project does not need great financial resources if it really wants to be… T.co

Nov 21 2020

Project Cybertronic - Creating new Flymode base animations for Unity Twitch.tv #indieGameDevT.co

Oct 27 2020


Oct 12 2020

On one hand there is a #prototype with a lot of nice #Graphics content. On the other hand, in the last 3 years wor… T.co

Oct 10 2020

Project Cybertronic - Character Rigging in Blender Twitch.tv #indiegamedev #animation #scifi

Oct 7 2020

Project Cybertronic - Rigging in Blender Twitch.tv #indiedev #indiegame #IndieGameDev #indiegames

Oct 2 2020

Prototype Update 2-5 released. Host your own Game or get connected through the Global Server List. #indieGameT.co

Aug 30 2020

Project Cybertronic - Working on Update 2-5 #programming #indieGame #gamedesign Twitch.tv

Aug 28 2020

Prototype Update 2-4 released. The Rocket Launcher is ready 😊 #IndieGameDev #gamer #indiedev #indiegame #Rockets T.co

Aug 21 2020

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