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Portal Mortal is a bloody 2D hardcore platformer! Make your way through the levels using precise movement and experimental device in your hands, which acts as a teleporter. Available for Windows and Linux!

Post news RSS Version 0.7.0 - 8 months later

Space and Nature themes are nearly 100% finished. Added even more support to gamepad. Improved multiplayer stability. Improved blood. Tons of small QoL improvements. Fixed couple of crashing issues. Updated engine from GMS1 to GMS2.

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Portal Mortal - Version 0.7.0

Some changes in this build are:

  • Added new weather conditions.
  • Added bindable key to "reach", with which you can push the view further from the player to see better.
  • Added virtual keyboard for gamepad.
  • Added option "Hide when inactive" for animated tiles.
  • Fixed an issue where restore block could crash the game after client was booted from online game.
  • Fixed an issue where mechanical hand and pendulum could cause infinite loop.
  • Fixed an issue, where main menu could become completely transparent after minimizing and maximizing the game.
  • Fixed an issue with portal collision.
  • Fixed an issue, where players could delete a whole tile layer during online play, but it only affected them.
  • Fixed an old multiplayer issue, which could cause client to crash when switching between edit and play modes.
  • Reworked the whole tiling system.
  • Upgraded from GMS1 to GMS2.

Read "README!.txt" for more patch notes!


What's next?

Finishing last steps to add 100% gamepad support. It was supposed to happen now, but due to this build being under work over 8 months, I just decided to relase it as it is. It's healthy to take some feedback in between.

This is more than gamepad support. It adds nearly 2 100% finished themes, adds weather effects, improves frames and moved from engine to another. Not only that, but plenty of bug fixes and QoL improvements. I still have my ToDo-list full of different tasks, but those are so minor and non-crucial that I decided to release this version out in the wild!

I'd be the most interested hearing about graphics: Do they clash in any way? Can you make a clear difference between background, dangerous and usable items? Something else? Do tell!

Next build will be release when the time is right.

Reddit: Reddit.com
Website: Portalmortal.net
Twitter: Twitter.com
Discord: Discordapp.com

Portal Mortal - Beta 0.7.0 (Windows only)

Portal Mortal - Beta 0.7.0 (Linux only)

Not currently available

Meanwhile, please, do enjoy!

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