• Register

A 3D, topdown, low-poly, comic-book style open world detective game, built in the unreal engine. Actually a very small open world, which partially made using procedurally generated buildings and placed props. The game is set in an alternate history 1920's with a mix of noir and retro-futurist vibe (think dieselpunk), in a crime-infested metropolis on the brink of crisis, where the protagonist is hired to solve a series mysteries, some of which are linked together to form an overarching plot. The details are yet to be worked out, hopefully by a skilled writer.

Post news Report RSS DevBlog 1

Progress in recent weeks. Not much, but enough to justify the time spent.

Posted by on

Traffic & Elevators

One would think that coding and animating a simple elevator running between 2 hotel floors is a simple task... after 2 days of hard labor, I think otherwise. Bugs crawled out of the woodwork left and right. Animations, physics, player controls, pretty much everything that could went wrong inside the elevator. I had constant flashbacks to the minecraft days... 5 years ago I also tried to make an elevator for a hotel, with nothing but redstone. In the end, the bugs were exterminated, sometimes using barbaric methods. Still, there are some minor issues left for the future to solve... mostly ascetic.

Meanwhile, basic Pedestrian and Cars were added to the world. I'd say this is the bigger news but I don't want to talk too much about them. Their AI is not particularly smart for now, they usually manage to get around and keep me company in the long hours spent testing new code.

The Update

We moved the project to a new version, from 4.17 to 4.19. The main reason was that 4.18 has added quite a few improvements to lighting which slightly improved the performance and look of our game.

Future Plans

Our next objective on the coding front is to refine player controls by adding weapons and aiming, shooting, jumping, crouching and so on. Meanwhile, our artists are working hard on producing new props and environment assets with which to build the world of New Amsterdam.

Will report back next week with another devblog.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
PI - Private Eye
Platforms
Windows, Mac, Linux
Creator
NowhereNews
Contact
Send Message
Release date
Game watch
Follow
News
Tags
Dev Diary
Browse
News
New
Post news
Report
Report
Views
41 (1 today)
Share
Related Games
PI - Private Eye
PI - Private Eye Third Person Shooter
Related Engines
Unreal Engine 4
Unreal Engine 4 Commercial
Related Groups
Unreal Engine 4 Games
Unreal Engine 4 Games Fans & Clans with 699 members