A 3D, topdown, low-poly, comic-book style open world detective game, built in the unreal engine. Actually a very small open world, which partially made using procedurally generated buildings and placed props. The game is set in an alternate history 1920's with a mix of noir and retro-futurist vibe (think dieselpunk), in a crime-infested metropolis on the brink of crisis, where the protagonist is hired to solve a series mysteries, some of which are linked together to form an overarching plot. The details are yet to be worked out, hopefully by a skilled writer.
This week, player controls and animations have been greatly improved.
Progress in recent weeks. Not much, but enough to justify the time spent.
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