A 3D, topdown, low-poly, comic-book style open world detective game, built in the unreal engine. Actually a very small open world, which partially made using procedurally generated buildings and placed props. The game is set in an alternate history 1920's with a mix of noir and retro-futurist vibe (think dieselpunk), in a crime-infested metropolis on the brink of crisis, where the protagonist is hired to solve a series mysteries, some of which are linked together to form an overarching plot. The details are yet to be worked out, hopefully by a skilled writer.
This week, player controls and animations have been greatly improved. The player can now draw their weapon at any time and fire in any direction, while moving in any direction, the animations will follow accordingly. This was however only the first step in implementing the combat prototype. There is still much work to do on weapons, projectiles and enemy AIs, something we hope to complete by the end of next week.
In other news, we are also making progress on the level design front. More about that in the next devlog.
Progress in recent weeks. Not much, but enough to justify the time spent.
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