Myriavora is a crowd control shoot 'em up, set a million years in the future. Spiders have evolved into a far superior species. Huge swarms roam the earth now. Humans are prey and close to extinction. People live in tribes scattered across the world, relying on remains of technology they didn't invent and barely understand.
Use area attacks to fight off waves of spiders. Harvest generators to boost your attack power. Assign defense actions to enemy waves to counter tactical weak points. Best your high scores to level up.
This is me playing Myriavora at Camp Serenitatis. It's the new map that can be found in the current demo, but the video also shows some stuff I'm currently working on. Most notably the improved blood & gore algorithms!
It started with me noticing a bug that often prevented blood from spawning inside time bubbles. While fixing this I found another bug that caused debris to spawn slightly offset. In the end I spent a whole day fixing, improving, and tweaking all the gore algorithms and parameters. And I'm quite pleased with the result!
Another change you might notice in the video is that time bubbles don't grow as big as they used to. I did this when I realized that you could make time bubbles as big as the whole map, given sufficient level and power generator charge. I was very concerned that this might enable exploits, so I adjusted the size computations. A side effect is that time bubbles are now more stable, which makes them much better at their intended purpose of serving as soft barriers. I'm very happy with this outcome, and I now use the time dilation attack more often than before!
A new demo version is now available that should make the game much more accessible.
Demo version 4211 is now available for download. It brings more maps, more enemies, and even a new defense device!
Watch what it's like to play Myriavora at level 18.
When people play Myriavora for the first time, their first question usually is "How can I heal?" When they hear the answer, they think I'm joking.
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This version improves hovering, time bubbles, and spider spawn points. Doesn't sound like much, but affects gameplay tremendously. Tremendously well...
I've reworked most of the core game mechanics, from subtle details like damage calculations all the way up to large-scale concepts like generators and...
New demo available with a new map, more clothing, a new game mechanics feature, and lots of improvements!
New demo with a new map and greatly improved tutorial!
This is the first official demo release of Myriavora. There's just enough content for maybe an hour or two of fun. However, I've tested und polished it...
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