A simple rpg engine which ships with it's own game demonstrating what it is capable of. The ultimate goal of the project is to create an environment for easily making custom rpgs with nothing more than a text editor and image program (e.g. notepad and paint).
The game we have been working on has been announced, and now has it's own moddb page. We're very excited about this game, and progress is strong, despite numerous distractions. Ultimately it's a fairly simple WW1 flight simulator for the PC, Linux, and PSP homebrew. There is a strong focus on multiplayer, both vs and cooperative modes.
I hope you're all as excited about this as we are.
Detailing the reason for no release of the latest version, aswell as news of new projects on the horizon.
The linux version has been released (0.2), the next version is nearing completion and should be released in the near future for both windows and linux.
The next version will include - among other things - audio and improved map complexity.
Paddock Master 0.2 ported to linux. (Does not require the Visual C++ Redist files)
Files needed to run paddock master. Will not be required for people who already have Visual C++, or can run other games made in it. Will not harm your...
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