• Register

A simple rpg engine which ships with it's own game demonstrating what it is capable of. The ultimate goal of the project is to create an environment for easily making custom rpgs with nothing more than a text editor and image program (e.g. notepad and paint).

Post news Report RSS Next Version news

The next version will include - among other things - audio and improved map complexity.

Posted by on

For the next version i am currently working on putting in audio (music and sound effects) aswell as improving the map's graphics by seperating the collision detection from the graphics themselves. This allows a much larger sample of tiles. The added detail to the graphics has increased the complexity of the map, and as such i have also made a map editor which will be made available at the same time.
After this version is finished i will have another look at getting the linux port off the ground (it should be a fairly simple matter after i've found my way around a linux IDE, all i've used up to now is Visual C++ express). I'll also have another look at psp homebrew using SDL and see what i can do.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: