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Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.

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Armageddon104
Armageddon104

Sweet!

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chris_sloany
chris_sloany

that was pretty freain awesome!

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TropicalBob
TropicalBob

Not to be overly critical, and don't get me wrong: this looks awesome.

But I did notice that the blocks reacted with the desert as if it wasn't made out of sand. Was that just overlooked, not planned, or perhaps not possible to correct? I know I don't speak for anyone or everyone else, but I personally would like to see different reactions based on different surface materials, *if possible*. (That bit in the stars is the important part of that statement!)

Keep up the good work guys!

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-synapse-
-synapse-

All the videos here are kind of old :/
I think they fixed that problem a while back.

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Atlasfield
Atlasfield

Mmm... maybe you will code this:

Depending of the terrain, the objects move more faster than other sites, by realism, I guess.

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ShadowWolf93
ShadowWolf93

nice physics, is it so the bigger the object is the heavier it is?

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ultimate
ultimate

oops

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Mastix
Mastix

Omg dude u are shittin some bricks!

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Description

In the new alpha, you can press ‘b’ to create a block, and use right-click to drag it around.

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Overgrowth_-_Physics.mp4
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