Overgrowth takes place in the savage world of Lugaru where rabbits, wolves and other animals are forced to use paws, claws and medieval weaponry to engage each other in battle. Combining 3rd person adventure platforming with intricate melee combat, Overgrowth achieves a unique feel. Overgrowth also benefits from Wolfire's brand new Phoenix Engine which has been built from the ground up to allow the use of cutting edge graphics, animation, and physics. Add to these exciting features Overgrowth’s realistic artificial intelligence and streamlined control system and the result is an astoundingly immersive experience.
A demonstration of Overgrowth Alpha 11's map editor system. Learn how to use Overgrowth's built-in tools to arrange complex scenes. Watch Rabbot navigate a custom-made environment. Finally, see how all the map editor tools can be used together to build a complex structure. Be sure to keep up with the latest development news at the Wolfire Blog: Blog.wolfire.com
crazy cool.
so is it planned to be moddable?
that's right, son.
holy... holy. dang man... that is sweet.
i am seriously this close: |--| to preordering.
and is there anyway i could purchase the soundtrack? dang that sounds sweet.
So, mapping with cubes, huh?
Does it support importing complex models from 3Ds or something like static or dynamic objects?
i saw a triangle like object too wooo
Looks awesome.
dang i wanted to post that :p
anyway, video is hilarious :D
going to pull some strings and preorder now, cant wait anymore :p
@Daystranger, afaik yes, you can import models
the cubes are just models to :)
Very nice! It'll be interesting to see what people do with this.
"no, this isn't ten times speed, I'm just that good!" lol
that is so awesome!!!
This is genius!
wow i want to work for you guys great work and love the commentary hope to see this soon and im pretty sure its on my to buy list
wow. Dynamic lightning ?
This comment is currently awaiting admin approval, join now to view.