Outer Space is a Sci-Fi, Realistic, First Person, Space Ship Survival game. Earth is polluted by humanity and you must find a habitable planet.You're carrying lots of fertilized zygotes on freezed state. You are alone with your helper AI. You must use your supplies carefully. The game is in very early alpha. Many features will be added to the game.(Like Cooking,space walk etc.). Follow us for get the lastest news!
First of all sorry for my bad english :(
Time is unknown.In game you are an astronaut in a mission to find a habitable planet. You're controlling one of the thousands ship. Earth is polluted by humanity. You're carrying lots of fertilized eggs on freezed state. Once you find a habitable planet, you'll save the humanity from extinction. You're alone with your helper ai in huge emptiness.
Our slow thrusters is so slow considering the scale of the galaxy. But with enough time you can reach your targed destination. A human lifetime is not enough to reach that target. Because of that you're putting your self to cryosleep everytime you begin a journey. But the journey is not that easy. You'll encounter failures with parts of the ship, Asteroid belts, ship wrecks and a lot more. Computer will wake you up when a event happens. In most of the missions you need to do spacewalk. While you're in cryosleep earth will age and story of humanity will continue. You'll also be affected with humanity's story ;)
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Youtube: (Wolderado Camper or Wolderado Studios)
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Hello everyone! It's been a while since I posted a uptade about this game huh.. Exactly 1 year, 27 days... Anyway I'm here and I'm working hard on The Outer Space. (Name might change in the future). I'm so excited to anounce new features of the game. First of all I made the game from scratch because of some reasons. The files were corrupted and creating unlogical bugs in the game. And I don't liked the last feature which makes you hold two items with your two hands. When unity new version came out, it was a oppurtunity for the game. So I threw all the codes out of the airlock.
Every room in the your spaceship have its own values. Values like temperature and air pressure. Normally these values are independent with each other but when there is leak, these values changes and tries to equalize itself with the other enviroment (Entropy). For example, you opened the door to another room. One of these rooms' temperature is 100°C and other one's temperature is 0°C. These rooms are now connected and tries to equalize their values with each other. Room that has 100°C will decrease in temperature and room that has 0°C will increase in temperature. Eventually these rooms will have the same room temparature which is 50°C (ignoring the differences in size). (Note : If there is a leak to outer space, room tempature and air pressure will drop continuously until it reaches zero)
This entropy is not always good for human health. So spaceship rooms are equiped with temperature and air pressure control units. These units tries to keep air pressure and temperature optimal for a human being. (Optimal temperature 23°C, Optimal air pressure 1 bar)
In the future versions these control units will have a chance to break. You'll have to repair them with cables and stuff.
You'll be able to control your ship through a main computer. But every room has it's own small devices. Every room will have a monitor which shows room status.
Every door has it's own control panel. This control panel shows the other rooms status in forms of errors. If there is a life-threatening error in the other room( like low pressure ), computer automatically locks the door. But with this control panel you can override the door controls and force it open or force it to stay closed. ( Note : You'll be able to do that with mother computer too)
Sorry for no audio. Cam recorder broke for some reason.
There is 4 different error types. You'll have a book or something to check which error means what.
Series A: Minor Errors
Series B: Enviromental Errors
Series C: Breakdowns
Series D: Miscellaneous
I'm planning to make inventory system for the next update. You'll be able to hold items and store in a backpack. I want make a dark atmosphere and a plot which not driven by human emotions, instead driven by science and choices. Cryosleep idea is still active. The game loop will be like this. You'll wake up from cryosleep. Do some repairs or exploration etc. Then you'll get back to cryosleep. When you wake up again, you'll see the consequences of you choices. (like using a cheap cable for a door system or something like that). I did some calculations. When you enter the cryosleep, ship will accelerate to % 99.998749 of speed of light (c) which is 299788.7105709 km/s . It will probably take a month or so to reach that speed. Ship cannot accelerate to that speed in a instant because that will create a enormous amount of g force.And at such high speeds time will pass slower for you. 1 second of your time is equal to 200 second to outside observer. Even with such speed it will take hundred of years to reach somewhere in space. So good thing I'll get you some mini-arcade games ;)
Note: The old breath effect that happens if you run too much, is still active in the game.
I'm sorry, I didn't able to make a proper video for this update. It's consuming so much of my time. I'm trying to make the game playable soon as possible. I'm kinda worried about the marketing side of this project. What do you think guys? Should I apply for steam greenlight when the project becomes playable? Hope to see you guys soon!
Pickup system, basic stats (Thirst, sweating etc) and lots of cool systems!
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