There is something changing in the mind of the slaves, organic and metal... the lines blurred so deep the only truth is pain and work.
Freedom rings as casings fall... you can't fix the problems by killing them all.
Break it and remake it.
Wrectification of Game Industry Begins. this is inside blender 2.8 (fork - upbge - branch upbge3.0) it is the work of Youle, Loki, the blender 2.8 devs, and all the upbge and bge devs before them.it uses openGL 3.3+ for the viewport and sdl2 for input, and it now has decklink for video and FFMpeg for movies it is being restored fully and then released if you would like to help.
this is coded to be ultra flexible with the ablity to make almost any game.
(my front end py.)
BGE itself was always ultra flexible.
however the render was quite old,
now it is not.
Trying to push my patron - I am making gamedev tools that export to other engines besides UPBGE and also trying to push the limits / extend upbge itself
World Streamer is back in 2.8 :D now we use bpy.data.objects['ObjectName'].data to manipulate vertex instead of KX_MeshProxy...
Recently migrated to blender 2.8 and it's amazing!
Actor now targets using a small line drawn out from surface normal and bloom. Aiming cursor on usable items enables a outline using Bloom.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.