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Ostriv is a city-building game that puts you in a role of a governor of an 18th century town to challenge your creative skills and management abilities. Dive into the story mode and decide the fate of your country, or just build your cities for fun in sandbox mode.

Post news Report RSS Alpha 1 release notes

First public alpha announcement and progress report on a city-building game Ostriv.

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So, the first public Alpha 1 is now available to purchase on Ostrivgame.com and I finally managed to find some time to write a changelog.

So, what’s new:


    • The biggest – completely new building models and construction animation, that took me almost the whole September, which I constantly posted on my twitter
    • on this occasion, there are also icons now for all the buildings:

    • improved selection of fishing spots
    • main menu
    • UI scaling feature (100 to 300%)
    • other graphical options
    • wooden bridges
    • popup window showing total amount of resources
    • added construction status in build queue tooltips
    • export stock feature on trading post
    • overall UI improvements
    • new plowed field texture

    • fields creation improvement – can now get back to previous step with a right click
    • improved fog a bit
    • somewhat reduced birth rate
    • all trees can now be chopped or planted:

  • some new sounds added
  • cowshed workers can now also mow grass for hay
  • autosave feature
  • now scaling kids correctly depending on age
  • improved visuals for wheat and potatoes; also reed and other plants in winter
  • improved fence snapping
  • women can now also be assigned workers on a farm
  • a lot of other small stuff and balancing


  • water reflection was glitchy at the top of the screen in fullscreen mode
  • now removing doors after building demolished
  • glitchy shadows on distant ice and plants
  • oil workshop production limit didn’t work
  • build priorities sometimes didn’t work when construction started on game paused
  • now cow marked for slaughter can also starve to death
  • two cowsheds used same fallow field
  • families got stuck on “moving out” forever
  • foresters refused to produce firewood in some cases
  • foresters don’t try to chop trees out of map bounds anymore
  • now rendering shadows on doors properly
  • weird stuff when relocating carts back and forth
  • thaw roads glitch
  • wrong bulls number in population stats
  • random crash with cattle trader
  • job preferences were breaking build priorities
  • a bug when workers were hired where they shouldn’t (like several people at the market stall)
  • now correctly saving citizens clothes and portraits
  • corrupted save related to hay dryers
  • crash after trade deal terminated
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