A complex simulation oriented 4x indie strategy game on planetary scale. In this game the player will lead a nation from late stone age all the way into the modern era, all whilst adapting to an ever changing environment.
This update introduces a fauna simulation which runs on top of the flora simulation. There are 2 kinds of animals: herbivores and carnivores. Both are...
fauna simulation: devlog #5
I've recently implemented a differential equation based vegetation simulation on planetary scale. Each terrestrial tile of my roughly 1 million triangle...
a differential equation based vegetation simulation
I've been implementing some custom graph plot functionality in Unity.
custom graphs : orbis multiplex devlog #3
Realistic temperatures and good sediment distribution are important features now added to the game.
orbis multiplex devlog #2 : temperatures and sediment
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