• Register

A complex simulation oriented 4x indie strategy game on planetary scale. In this game the player will lead a nation from late stone age all the way into the modern era, all whilst adapting to an ever changing environment.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles


In this update a new planet generation mode has been added, this can be accessed through the main menu. The new option "GENERATE PLANET !EXPERIMENTAL!" generates a world with the latest features im working on. These features are not neccessarily stable and might be buggy. This enables the user to get some ideas what im working on and what will be added next to the stable planet generation.

Realistic temperatures


In the stable planet generation temperature and precipitation layers has been added to the simulation. The temperature decreases with latitude and elevation. Realistic temperatures will be vital when the ecology simulations are to be done. In terms of evaporation it will also be important when the more realistic rain patterns will be implemented. Trees like spruce and fir can survive in colder climates, whilst broadleaf trees like oak and elm require higher temperatures. Sediment transportation is also done, thou deposition of sediment is only done in the experimental version

Sediment deposition


What makes the experimental version unstable at the moment is the interaction between sediment and water levels. This will be fixed until the 0.0.6 version. Multithreading might also be introduced for some of the simulation steps in 0.0.6, thus reducing computation times significantly. The initial results from the sediment deposition looks interesting thou. In the image about it can be seen that the sediment depth is high just below the mountain, which makes sense.

Project page

An introduction : Orbis Multiplex Devlog #1

An introduction : Orbis Multiplex Devlog #1

News 2 comments

An introduction to the game Orbis multiplex. This first devlog summarizes the plans for the game and showcases the current state of it.

Add file RSS Files
Orbis Multiplex 0.0.4

Orbis Multiplex 0.0.4

Patch

The 0.0.4 version adds a more interesting initial elevation distribution, and more accurate fluvial erosion.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Orbis Multiplex
Platforms
Windows
Creator
OrbisMultiplex
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Purchase
Style
Genre
4X
Theme
Realism
Players
Single Player
Project
Indie
Twitter

Latest tweets from @multiplexorbis

Some more generation animation T.co

3hours ago

Working on some animation for the planet generation. T.co

3hours ago

Some GUI improvements being made before the 0.0.6 release later this week. T.co

4hours ago

Temperature and sediment : Orbis Multiplex Devlog #2 Youtu.be via @YouTube

Apr 2 2021

Examples of cold highland/mountains with warmer lowlands. T.co

Mar 31 2021

Working with the temperature filter, looking good so far. T.co

Mar 31 2021

Sediment being deposited in the ocean from rivers. T.co

Mar 26 2021

An example of a really big drainage basin (half the continent) T.co

Mar 22 2021

Experimenting with tectonic uplift and sediment transportation T.co

Mar 21 2021

Embed Buttons
Link to Orbis Multiplex by selecting a button and using the embed code provided more...
Orbis Multiplex
Statistics
Visits
432 (1 today)
Last Update
Watchers
5 members
Files
1
Articles
2