A complex simulation oriented 4x indie strategy game on planetary scale. In this game the player will lead a nation from late stone age all the way into the modern era, all whilst adapting to an ever changing environment.
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Ticks/turns now progress automatically. This makes it much easier to run the program. Previously one had to spam the "next turn" button to make the game run.
This system uses a coroutine, which enables the calculations to be dispatched over several frames. I do some time management within each frame to "ensure" 60 fps. How this is implemented in more detail is shown in the video below.
The latest video devlog is available at: Youtu.be
The latest version can be downloaded at: Silvatem.itch.io
This version finally introduces some early gameplay. It is now possible for the player to build industries on tiles. These industries consume and produce...
Recently improved the map generation of my upcomming game. I use perlin noise to create an initial primitive map. I then apply tectonic uplift (also from...
This update introduces a fauna simulation which runs on top of the flora simulation. There are 2 kinds of animals: herbivores and carnivores. Both are...
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This version introduces the resource and industry systems.
The 0.0.7 version adds a vegetation simulation. Vegetation growth is dependent on precipitation, light and temperature.
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