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A complex simulation oriented 4x indie strategy game on planetary scale. In this game the player will lead a nation from late stone age all the way into the modern era, all whilst adapting to an ever changing environment.

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Fauna simulation: Devlog #5

Fauna simulation: Devlog #5

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This update introduces a fauna simulation which runs on top of the flora simulation. There are 2 kinds of animals: herbivores and carnivores. Both are...

A differential equation based vegetation simulation

A differential equation based vegetation simulation

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I've recently implemented a differential equation based vegetation simulation on planetary scale. Each terrestrial tile of my roughly 1 million triangle...

Custom graphs : Orbis Multiplex Devlog #3

Custom graphs : Orbis Multiplex Devlog #3

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I've been implementing some custom graph plot functionality in Unity.

Orbis Multiplex devlog #2 : Temperatures and sediment

Orbis Multiplex devlog #2 : Temperatures and sediment

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Realistic temperatures and good sediment distribution are important features now added to the game.

An introduction : Orbis Multiplex Devlog #1

An introduction : Orbis Multiplex Devlog #1

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An introduction to the game Orbis multiplex. This first devlog summarizes the plans for the game and showcases the current state of it.

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Orbis Multiplex
Platforms
Windows
Creator
OrbisMultiplex
Engine
Unity
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