• Register

Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS OpenRA IDE extensions (view original)
OpenRA IDE extensions
embed
share
view next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Metaltooth
Metaltooth

Elaborate on what this means for the future

Reply Good karma Bad karma+2 votes
bobsam
bobsam

It means people can write the settings for the mods in a proper manner that is assisted by proper syntax highlighting/automatic coding suggestions.

Reply Good karma Bad karma+6 votes
Nikolyn
Nikolyn

I'm super happy to see this extension! I still remember trying to hack the YAML language settings for Atom to accomplish something similar. I haven't played with OpenRA in a while but it's good to know that when I circle back around to it, I will have solid IDE options.

Reply Good karma Bad karma+4 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Mod with IntelliSense™ support using Marketplace.visualstudio.com