Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.
A new release has hit and we also like to give a roundup on some of the popular community mods here on ModDB.
As summer is in full swing, we are excited to kick off the playtest series for the upcoming OpenRA release!
We've released another preview video to showcase the progress of the development.
Welcome back Commander! The highly anticipated Update 1.00 for Combined Arms has finally landed, and it's a game-changer! Brace yourselves for an enhanced...
We started a new pre-release cycle with an astonishing number of fixes, polish and balancing changes contributed by the competitive community.
It's been three weeks since we've released our last preview video, so we thought we should give you another sneak peek at what we've done and what we're...
This update contains more polish and also a change to the build queues that might impact gameplay so we ask for another playtest.
A new version of OpenSA has been released. It's full of new features!
This is a bugfix release, but it also features new maps and adds interesting new gameplay around the Hacker Tank.
Welcome back, Commander! Update 0.91 for Combined Arms is now available! Packed with new features, missions, and original soundtracks & running on the...
A new, unstable development path was opened, which means more interesting changes that could break things and also a more up-to-date engine being used.
This post-release enhancement includes an in-game Encyclopedia, integrated Global Chat for easier match making, two new units and a more flexible tech...
Updates for the upcoming release: Linux installer, updated sprites, and much more.
From an initial working prototype to finally another stable release: in the two-year development cycle, a lot has happened.
The latest installment of the open-source project recreating classic Westwood Studios RTS games, including initial support for the Remastered Collection...
Welcome back, Commander! Update 0.90 for Combined Arms is now available! Packed with new features, missions, and original soundtracks & running on the...
Since some of you showed interest in Fractured Realms' Background and Story. So lets continue with about the Lore behind the game. This one is about Diastim...
Check out this week’s roundup of the mods that were featured on the DBolical YouTube!
We resolved plenty of bugs and changed the game balancing according to player feedback. Happy testing!
Welcome back, Commanders! After more than a year and a half the OpenRA team proudly presents Playtest 20221203. It is finally here!
We fixed countless bugs and started to polish existing maps to prepare for an upcoming stable release.
Happy Halloween, in this big update we will see the news, from 0.29.
Thanks to everyone who participated in the beta testing and to all the contributors. Many bugs have been fixed and existing content has been polished.
This is a bug fix release with some crucial fixes to path-finding and resource harvesting, plus 2 brand-new maps!
New missions, fresh pixel art and the new hierarchical pathfinder are ready for testing!
After so many years the new BETA is out! I hope you people will enjoy it even at this stage.
Content update that adds new maps, new infantry pods and fleshes out late game.
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