Earlier we showed a concept GIF image showing basic tile interaction to adjust terrain height.
Since we posted that earlier GIF concept image we have been busy getting together the rest of testing developer stand-in assets needed to prototype Odin's Call into a functioning playable prototype, over the weekend have implemented the start of game world tile adjustment system and paving the way for creating the building interaction system for how structures will be affected by the terrain tiles around them.
The below video highlights the start of coding mechanics of game play being implemented for the following
- Tile Selection
- Tile Selection Options
- Tile Class Inputs
I like that tile moving sound.